Project manager SIM
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
8Aug 2026
Playing now
0+0 vs. yesterday
All-time peak
8Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Early Access this week! Your feedback and the future Hey! Steam's algorithms noticed me somehow, and now I'm getting way more page views, wishlists, and feedback. And I'm really happy about it. You've thrown a ton of ideas at me on how to make the game better, and that's exactly what I want to talk about a little today. (The bugs you report - I'm fixing them, honestly! XD). With this post I want to show that I do use your ideas - I just can't get… | — | |
| Major update | Early Access is coming soon! Here's what's new. Hey everyone! And straight to the main point. As you've probably noticed - I'm releasing the game into Early Access on July 30. I didn't exactly plan this from the start, but the moment I began getting feedback on my demo, I realized that developing a game together with players is way more fun than doing it alone XD. Especially since I'm a solo developer. I've been working on the game for more… | 24205253 | |
| In-game event | You can finally play football in the office. Update 0.45 is live! Hello everyone! Well, next week is going to be a big one — Steam Next Fest is about to begin. I want to show off a little bit of what I managed to finish right before the festival. What's new in Update 0.45 (TL;DR): 1. We can finally touch grass! Yes, the "outside the office" area is now live. For now, it’s purely a decorative change, but I’ve already planned a lot of cool things to do outside.… | — | |
| Steam news | The Project Manager SIM Demo is Live! Hi everyone! This is a momentous day for me because I've taken another step forward. It might not be a huge one on an industry scale, but it's incredibly important to me personally! The Project Manager SIM demo is officially out, and I really hope you enjoy it. Since the playtest began, I've significantly improved the game—both in terms of mechanics and visuals. None of this would have been pos… | — | |
| In-game event | Update 0.44: Demo is coming May 20! Hey everyone! The playtest ended 2 weeks ago, and all this time I've been going through the feedback you left. Thank you all so much, it gave me a lot to think about and tweak. In this update, I want to share what I've managed to get done for the demo release, which is scheduled for May 20th . What's new in Update 0.44? For the last two weeks, I've been focusing on making my game a bit easier t… | — | |
| In-game event | Update 0.43: Support Projects and Advanced Employee Management Hey everyone! Update 0.43: Over the past two weeks, I've whipped up a new update and I want to release it on Steam tonight (already did it) , so that someone can try it out over the weekend during the playtest. Right now, I'm trying to pay more attention to player feedback, while not forgetting the direction I originally wanted to take the game. Here is what came out of it: 1. Interaction with… | — | |
| Community | First Week of Playtest, Update 0.42, Bug Fixes, and More. Hi everyone! First of all, I want to thank all the playtest participants! It means the world to me because it helps me improve my game. How did the first week of the playtest go? Not great, but incredibly useful. About 49 people played the game over the week. That’s a good result for me, considering this is my first playtest ever. There are about 200 more people who requested access, but they a… | — | |
| Steam news | My very first (Pre-Demo) playtest! You're hired! Hey everyone! So, I'm finally launching my first playtest ever. It's pretty nerve-wracking. I've already conducted some closed local playtests and tweaked the game based on the results, but those testers might have had a personal motivation to smooth things over and avoid giving harsh negative feedback (and no, it wasn't just my mom testing it!). That's why it's so important for me right now to… | — | |
| Community | Devlog #3 | Major Update: Boss's trust, new traits, and the April Playtest Hello everyone! I’m back with another devlog and a new update. I’ll also have a small announcement at the end. But let's start with the update. I’ve managed to get a lot done during this time, so I’ll keep the list brief so I don't bore you to death: UPDATE: Burnout and Mood: Now employees have a burnout meter. Burnout accumulates when an employee spends a long time in a sad or miserable mood.… | — | |
| Community | Devlog #2 | Major Update Alpha 0.3: Boss, purpose, suffering Hello everyone! And here I am again with a devlog. Right now I have the opportunity to actively work on the game, and I realized that I can roll out small updates every 2-3 weeks. You can't add a massive amount of content in that time, but implementing a base for a new mechanic + fixing a few bugs + tweaking the balance after testing is totally doable. I'll stick to this approach for now, consi… | — | |
| Community | Devlog #1 | Major Update Alpha 0.2: Relationships and Characters Hi everyone! A huge thank you for your interest in Project Manager SIM. While the game is getting ready for a full launch, I'm actively running closed playtests, making tweaks, and working on major content updates in parallel. And today I want to tell you about the first of them - the Relationships and Characters update! I'm making all these additions with one important goal in mind. In my opin… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.