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Project manager SIMNews200 copies sold in the first few days! Thank you!
Community

200 copies sold in the first few days! Thank you!

Project manager SIM · published 2 Aug 2026, 12:53 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

Today's news is a small one - more emotional than substantial. It's been just a few days since the Early Access launch, and Project manager SIM has already been bought 200 times. For some, that's probably a funny little number, but for me it's 200 people who believed in a game made by one person. That's a lot.

Some fun facts:

  • Median playtime is already over an hour. Which means many of you didn't just "pop in for a quick look"

  • Strangely, there are only 9 people on the leaderboard so far. Can it really be that only 9 players out of ~150 have reached $5,000 in personal savings? For the record, I hit $5,000 on day 100 (yes, I'm on the leaderboard too). And I was genuinely trying, not just playing casually. Now I'm trailing at the bottom of the list :) Try to reach $5,000 faster than me - turns out it's not that hard XD

  • More people are playing the demo than the EA version :) But I guess that's normal.

Honestly, I'm really happy with these results. Sure, I wanted people to start buying my game. But I didn't set any goals for the Early Access launch. Truth be told, I thought maybe 100 people would buy it.Also, thank you for all the activity in the Discussions. Turns out, replying to player comments is genuinely fun and rewarding!

I've moved all the reported bugs into my tracker (there weren't that many so far). I'll do my best to fix everything I can with the next update.

What's next?

I'm working on the "I AM A HUMAN" update - energy and mood for the PM himself, food and coffee, and your own home that you can develop. Details in my previous post:

I think that's all for today.

Thank you so much for the support and for your reviews! It looks like I'll soon reach 10 reviews on the store page, and Steam will start showing the game's rating. That would be a huge milestone for me - I never got there with my first game. So if you're enjoying the game (or even if you're not) - a few honest lines in a review would help a lot.Thanks for being here! See you soon!

More from Project manager SIM

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Community10 Sep 2026450 copies, a mid-game update teaser... and mustachesHey everyone! I wanted to write this post once I hit 500 copies sold, but I really can't wait to share a little teaser of the next update, so here we are XD Thank you for 450 copies sold! That's an incredible amount of support for my Early Access project. And judging by the reviews and discussions, you're enjoying the game - which is one more huge reason to keep going. Now, to the main point. A…Major update20 Aug 2026The I AM A HUMAN update is out today! Everyone has eyes nowHey everyone! Well - I finished a bit faster than planned. Not because I cut planned features from the update (they were too hard) . But because I did a great job and tried really hard. Thank you. So, the new update IS ON! It's called "I AM A HUMAN." Why that name? · It was always the plan. The game is, in part, a simulator - there's a reason SIM is in the title. So it shouldn't be just the tyc…Community27 Jul 2026Early Access this week! Your feedback and the futureHey! Steam's algorithms noticed me somehow, and now I'm getting way more page views, wishlists, and feedback. And I'm really happy about it. You've thrown a ton of ideas at me on how to make the game better, and that's exactly what I want to talk about a little today. (The bugs you report - I'm fixing them, honestly! XD). With this post I want to show that I do use your ideas - I just can't get…