Burnout
Playing now
1Sampling since 11:08 UTC
25%of peak
All-time peak
46 Sep 2026
Playing now
1Sampling since 11:08 UTC
All-time peak
46 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Burnout Multiplayer Update Hello everyone! Today marks one of the most important updates for Burnout: multiplayer. From now on you can join your friends (and others) and share your outbursts at the PC. You can create lobbies with up to 50 players (okay, that’s the intended limit, but I don’t have enough friends to fully test if everything works!). A feature I really wanted to include is AUTO‑JOIN: when you launch Burnout… | 24340509 | |
| Game update | V0.3.1.10 Small new patch: · Modified the reward opening page. The text related to the item's rarity has been moved above the obtained item. The box opening has also been sped up: it is now possible to skip the animation by clicking on the obtained item. · Fixed a bug in the projection of the sound effect during the opening of the packs. In some cases the audio might not have been played. · Fixed a bug i… | 24246557 | |
| Community | Roadmap Update Hello everyone. In light of the current state of development, and also thanks to your comments, I feel the need to review some points from the previous roadmap. In particular, the release of version 2.0 will be moved forward: it’s a part that works in close relation with the multiplayer, so I consider it necessary to integrate it already during Early Access. The multiplayer will also be moved f… | — | |
| In-game event | System started. Processes running. Good morning everyone! With this update, I’m completing the first phase of Burnout’s development and moving on to the next features. Here are some of the new additions: · I’ve added a section dedicated to game statistics: it now shows the total number of clicks in Burnout, the total number of opened packs, and the total number of unlocked items in the inventory. · A new page has been added for… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 24208811 |
| Game update | Patch v0.2.4.7 Small corrective patch of: • The inventory page can now be dragged onto a second screen. • Fixed a bug in the links of the Steam inventory page. I have added an animation when opening reward packages. I am working on the release of a larger update that will bring some new features. Talk to you soon! | — |
| Game update | Patch v0.2.3.6 Hi everyone! With this patch I tried to fix all the issues you reported to me: • The Steam inventory has been unlocked. After quite a bit of work, you can now correctly view your items, trade them, or sell them. • Fixed a bug that, on startup, did not correctly load the selected mouse. • The in‑game inventory page is no longer shown as a separate window. • Increased the visibility of the text t… | — |
| Game update | Patch v0.2.2.5 Small new update: · Added a notification system that appears when you obtain a new reward to unpack. · Added a countdown for the next drop. · Added 6 new achievements, requested by a crazy friend of mine. Thank you for every valuable suggestion! And thanks again for all the reports: I’m aware of an important bug affecting the Steam display of obtained inventory items, even though they appear co… | 24051585 |
| Game update | Patch v0.2.1.4 Here’s some information about the interventions included in this first patch: • Fixed a few graphical imperfections in the UI. • Resolved an issue where the inventory page remained in front of other windows even when it wasn’t supposed to. • Improved the stability of the drop system: when sessions were active in other games, drops might not trigger correctly. A new additional check now performs… | — |
| News | The system is operational! Burnout is now available for download! A huge thank you to everyone who decides to support this little project! If you ever need help, you can contact me by email or reach me directly in the community chat: | — |
| Community | Starting service Good morning everyone! My PC is about to explode due to the heatwave currently sweeping across Europe (and especially my house). So well… if you’re reading this, it means it detonated only after I hit “Publish”. With the game’s release approaching, it’s time to present a roadmap. I would love to create an eye‑catching graphic (like a serious game would), but I’m not capable of that… so here is… | — |
| Announcement | Loading operating system Hello everyone! After several attempts, I think I finally figured out how announcements work! (maybe) So here I am again! After a long time, on behalf of all the smashed keyboards and thrown mice, I’m happy to announce the game’s release date: July 1st, 2026 . I plan to release it in Early Access . My main goal will be to test it on as many devices as possible to track down every potential bug.… | — |
| Community | System is booting! Hello! My name is Luca and I develop software as a hobby. This is my first announcement and, honestly, I have no idea how this works! I guess I just have to write something and press “publish”… Easy, right? Well, I hope so!! If someone actually manages to read these lines, that would already be great news! But what am I even doing?? I’m not supposed to talk about my problems! Forget everything!… | — |