
Hello everyone! Today marks one of the most important updates for Burnout: multiplayer. From now on you can join your friends (and others) and share your outbursts at the PC. You can create lobbies with up to 50 players (okay, that’s the intended limit, but I don’t have enough friends to fully test if everything works!). A feature I really wanted to include is AUTO‑JOIN: when you launch Burnout, the game will automatically join friends who are already in a Lobby, without needing to manually create or search for one.
To showcase your skills, I’ve added 9 new achievements specifically for multiplayer.
I’ve also integrated the new “Statistics” page. It now displays in real time your playtime, total clicks, burnout clicks, and the average time between clicks. Sessions are saved and shown in a historical data table, so you can keep track of your progress (or your mental decline).
Minor changes:
Visual improvements and tweaks to inventory items.
Updated the images for the First Epic and First Legendary achievements.
Fixed a bug in the text projection on the “Duplicates” page.
I have restored the visibility of the inventory page as a separate window in the taskbar.
Steam inventory items have been made tradable between players.