KILLSEC Playtest
Playing now
1−2 vs. yesterday
13%of peak
All-time peak
812 Sep 2026
Playing now
1−2 vs. yesterday
All-time peak
812 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Changelog for KILLSEC 0.2.7 - fix camera shaking bug when game is rendering at a low framerate - nerf enemy synths | — | |
| Game update | Changelog for KILLSEC 0.2.6 - tweak new run selection ui - add extra tiles to laboratory levels - add extra lights and corresponding toggle option - fix crash related to duplicated grenades/warheads - fix crash related to weapon equip animation | — | |
| Game update | Changelog for KILLSEC version 0.2.5 - add some more information to logs and support .zip files - improved debug logging when the game stutters or freezes | — | |
| Game update | Changelog for KILLSEC version 0.2.4 Bug fixes: - prevent minigun drones from flying outside the map causing a softlock during a floor - fixed bug that was giving weapons held at max range extra knockback and throw velocity - added a minimum strength to weapon collisions to minimize weapons getting stuck inside each other Balance changes: - retries now cost 100 + (10 * current floor) blood - gain a free retry when completing a flo… | — | |
| Game update | Changelog for KILLSEC version 0.2.3 - adjust enemy death counter logic to mitigate some softlock behavior - reduce motion option in video settings to disable some animated sprites - new interface for creating a diagnostic .zip file for bug and crash reports | — | |
| Game update | Change log for KILLSEC Playtest v0.2.2 - speed scale is temporarily increased when a floor is cleared - hide scrollbar when many items are equipped | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.