Loopbound
Playing now
8−4 vs. yesterday
5.7%of peak
All-time peak
141Jun 2026
Playing now
8−4 vs. yesterday
All-time peak
141Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | patch notes 0.5.9 Loopbound — v0.5.9 Forest · Added a conditional shortcut (alternative to building the bridge). You need to visit the area to unlock it. UI · Added Visions (included the first 8 of them). · Grammar and text corrections. · Header buttons available in the "What Happened?" screen. · Improved tutorial. Core · Reset Cycle no longer takes you to the previous death screen. · (Internal) Auto-eat now pre… | — | |
| Game update | patch notes 0.5.8 Loopbound — v0.5.8 Automation · Priority system reworked: numeric priority now overrides category order. You can make any fabrication or exploration action run before gathering actions by setting a higher priority. · Default effective priorities: gathering actions start at 20, fabrication at 10, exploration at 0. You can override any action above or below these defaults. · Existing saves are au… | — | |
| Game update | patch notes 0.5.7 quick fix : import from demo end screen to release fixed | — | |
| Game update | patch notes 0.5.6 0.5.6 UI · milestones now are sorted by cycle · added zoom level up to 150% · chronicle drop down background color · ordering of actions in automation/priorities tab now has a default setting (discovery order, and distance order in gray) · you can export the game right after dying core · emergency auto-eat is not being added if the action is currently being executed (even with a x2,x3 or top up… | — | |
| Game update | patch notes 0.5.5 minimum priority back to 0 (previous patch may break some setups, this is just a quick fix for it) | — | |
| Game update | patch notes 0.5.4 Early Access & Demo (0.5.4) UI · wide layout (allows to have the chronicle always on top). · automation type and priority UIs are both in the action list now.There are more changes to come in next patches regarding usability of the Automation/Priority panels. · prioritites higher than 10 will be set to 10 which is now the maximum value · number of cycles in milestones displays properly (it was… | — | |
| Game update | patch notes 0.5.3 general · corrected formulas in help section that were outdated · visual effects setting was being reseted after ending a cycle · updated some narrative texts. · new setting for “automations to start as inactive when buying them” · window keeping its state instead of starting always maximized · improved stats (added time spent per world, but will not be accurate for ongoing games ) · milestone… | — | |
| Game update | patch notes 0.5.2 small fix on specific automation edge case. | — | |
| Game update | patch notes 0.5.1 choosing chinese language cause an error when restarting the game. | — | |
| Major update | Loopbound Early Access is now live Loopbound is now in Early Access. WHAT'S IN EA • 3 new regions beyond the starting area (~20–30 hours of content) • Each region has its own theme and unique mechanic • Recommended order by difficulty: yellow → green → gray. Any order works; you can switch regions freely between cycles. THE 3 REGIONS 1. Very direct and fairly linear, but not just a matter of moving forward: which resources you a… | 23385391 | |
| Game update | Demo updated — aligned with upcoming Early Access This demo build matches the Early Access version that will launch soon. SAVE COMPATIBILITY • Saves from older demo builds are not compatible with this update. • New saves created in this demo will be compatible with Early Access when it is released. If you had a demo save from before this update, you’ll need to start a new run. WHAT CHANGED (same as upcoming EA; based on demo player feedback) B… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.