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LoopboundNewspatch notes 0.5.8
Game update

patch notes 0.5.8

Loopbound · published 8 Jun 2026, 17:40 UTC

All newsPlayers around this dateRead on Steam

Loopbound — v0.5.8

Automation

  • Priority system reworked: numeric priority now overrides category order. You can make any fabrication or exploration action run before gathering actions by setting a higher priority.
  • Default effective priorities: gathering actions start at 20, fabrication at 10, exploration at 0. You can override any action above or below these defaults.
  • Existing saves are automatically migrated on first load. No manual action needed. Priorities may show higher numbers than before — this is intentional to preserve previous behavior. You can adjust them freely.
  • Priority input now accepts direct number entry (max 50). Arrow buttons change ±1; hold Ctrl and click for ±10.
  • Automation mode button: left-click cycles through available modes; right-click opens the selection menu.
  • New buttons to set/unset all automations in a world/category.

UI

  • Reset cycle has been rebuilt: now it resets to exactly the same situation you were when starting the cycle.
  • New button: Reset World — resets to exactly the same situation you were when starting the current world.
  • Export/import to/from file.
  • Permanent XP is now gained in a 1/1 ratio with cycle XP, but the experience needed to next permanent level is multiplied by 10 also. This is a cosmetic change; it does not affect gameplay or balance.
  • Actions added with the emergency for food mechanism are marked with a warning icon.
  • Release notes tab in settings.
  • Fixed several tutorial issues.

Core

  • (Internal) Action time rounded to 0.1s.
  • (Internal) Progress bar would show 100% after pausing the game at the moment (0.1s) an action completed.
  • (Internal) If top-up inventory for food ends exactly at the same time the resource is eaten, it should keep gathering.
  • Severely reduced export size.

Gray Zone (Maze)

  • The Give Up button now performs a Reset World instead of ending the cycle.

Forest

  • Vines and Sturdy Logs are available until the bridge is crossed.

Yellow

  • Cannot leave the oasis without helping to tan hides.
  • Water rations do not appear in the inventory until helping to tan hides.
More from Loopbound

Other announcements

All news
Game update5 Jul 2026patch notes 0.5.11Loopbound — v0.5.11 UI · More UI optimizations.Game update22 Jun 2026patch notes 0.5.10Loopbound — v0.5.10 UI · Stop before completion, right-clicking the run button on a task. · Reworked background catch-up when returning to the game: no more UI freeze, and the previous ~16.5 minute recovery cap is removed. · Modern UI performance improved (lower GPU/CPU use). More optimizations planned. · Rewordings of some messages.Game update22 Jun 2026rollback to 0.5.9rollback to 0.5.9, optimization changes were not packed. version 0.5.10 will be updated shortly