Early Access & Demo (0.5.4)
UI
- wide layout (allows to have the chronicle always on top).
- automation type and priority UIs are both in the action list now.There are more changes to come in next patches regarding usability of the Automation/Priority panels.
- prioritites higher than 10 will be set to 10 which is now the maximum value
- number of cycles in milestones displays properly (it was one less than it should)
- untranslated text when entering new zone
- tooltip for special training icons was partially hidden under the actions list.
- (internal) added labels for accessibility
- now you can see what happened when you died.
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- special training actions moved to “exploration” category.
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- now you cannot upgrade the camp in ruins without building it first.
- automated drink tasks now start a bit earlier, so you are not left with 0 hydration.
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- removed all known soft-locking issues (but not the ones I don’t know 😉 )
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