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LoopboundNewspatch notes 0.5.4
Game update

patch notes 0.5.4

Loopbound · published 1 Jun 2026, 22:00 UTC

All newsPlayers around this dateRead on Steam

Early Access & Demo (0.5.4)

UI

  • wide layout (allows to have the chronicle always on top).
  • automation type and priority UIs are both in the action list now.There are more changes to come in next patches regarding usability of the Automation/Priority panels.
  • prioritites higher than 10 will be set to 10 which is now the maximum value
  • number of cycles in milestones displays properly (it was one less than it should)
  • untranslated text when entering new zone
  • tooltip for special training icons was partially hidden under the actions list.
  • (internal) added labels for accessibility
  • now you can see what happened when you died.

core

  • special training actions moved to “exploration” category.

yellow

  • now you cannot upgrade the camp in ruins without building it first.
  • automated drink tasks now start a bit earlier, so you are not left with 0 hydration.

gray

  • removed all known soft-locking issues (but not the ones I don’t know 😉 )

end

  • dark (gray) mode
More from Loopbound

Other announcements

All news
Game update5 Jul 2026patch notes 0.5.11Loopbound — v0.5.11 UI · More UI optimizations.Game update22 Jun 2026patch notes 0.5.10Loopbound — v0.5.10 UI · Stop before completion, right-clicking the run button on a task. · Reworked background catch-up when returning to the game: no more UI freeze, and the previous ~16.5 minute recovery cap is removed. · Modern UI performance improved (lower GPU/CPU use). More optimizations planned. · Rewordings of some messages.Game update22 Jun 2026rollback to 0.5.9rollback to 0.5.9, optimization changes were not packed. version 0.5.10 will be updated shortly