Changes · Added keybinds for basic actions. · Player now has a 50% resistance to explosive damage. · "Goblin jar" - Spawned Goblins behaviour is now set to always follow the player. · Fixed a bug were "Barrel" and "Clankers" would not reset correctly. · Fixed "Flail" having no cooldown. · Added a visual red outline to the Bird enemy. · Charmed enemies no will no longer target Birds. · Enemy jum…
UX improvements for Level-up UI · Enemy base health reduced by 25% · Enemy health scaling increased by 20% · Fixed "Baton pass", "Healing pulse" and "Unity" abilities not working as expected. · The "Unarmed" and "Goblin jar" weapons are now unlocked at the start of the game. · Enemies in the sewer now drop coins like all other enemies. · Fixed the missing "stunned" animation frame to "Hobgoblin…
Changes · Added a secret/bonus sewer area. · Picking up money now gives leaderboard score. · Added a reset leaderboard score button in option menu. · Lowered movement speed agility scaling by 20% · Disabled pause menu during game over dialog. · In Pvp mode: · Players are now spawned at different custom positions. · The is now a visual countdown before weapons are enabled for players. Bugs · Fix…
Changes · Build is now done as release instead of debug. Expect better performance. · You should no longer be able to pause during screen fade transitions. · The secret boss now has improved aim and speed. · Farmer king can now call for support. Bugs · Fixed an issue with leaderboard scores not updating. · Fixed the "junkie" achievement checking gold amount instead of junk amount. · Fixed "one…
Major · Added endless option after winning a game. · Added the "Gravefork" ability. · The option menu can now be accessed during gameplay. Minor · "Hex" renamed to "Hex area". · The font color for the "Agility" and "Mind" stat has been swapped. · Fixed a bug were the "Magic tome" primary attack would spawn in the wrong place. · Required damage for a combo is now increased after each boss. · Som…
Added 4 new maps to map pool. · Added achievements: · Killing spree · Wicked sick · Lumberjack · Unstoppable · Rip · Added new abilities · Volley · Tomahawk · Homing · A certain lumberjack has a new ability... · Fixed a hidden texture being visible when using "Magic tome" weapon
Changes · Added new ability "Meteor" · "Drop party", "Hedgehog" and "Rotating Orbs" has new icons · "Plumber boots" ( previously "Stomping Boots" ) now apply a short stun. · "Speed" powerup bonus has been halved. · Stronger enemies can no longer appear in area 1 and 9. · "Caltrops" spawn 1 less extra projectiles on combo than before. Bugs · Fixed "Respawn" respawning player more than once. · Fi…
Bugs · Fixed "Pushups" triggering for attacks with no stun instead of attacks with stun. · Fixed an infinite trigger loop between "Pushups" and "Static area"
Changes · Enemies will now flee instead of disappearing at the end of a round/area. · In options-menu: · "Numbers" have been removed from options. · "Gore" has been renamed to "Blood" and is now a checkbox. · Volume sliders and other scroll related UI can now be dragged. · Added new money bonuses. These are given between levels. So far bonuses has been added for: · Not taking any damage. · Not…
Balancing · Reworked "Chop". Now triggers by attacking and has a cooldown. · Added new ability "Air Strike". · Player base health increased by 2. Bugs · Goblin jar, goblins now: can crit, ignore knockback, respawn with full health. · Goblin jar now correctly triggers on attack effects. · Fixed "Shadow" breaking player hurt animation. · Fixed some followers not following the player correctly.
Balancing · Increased Goblin enemy hurtbox · Nerfed Drum attack speed · Pinwheel now applies bleed. Bugs · Fixed Tank leaving the player out-of-bounds on entering new area. · Fix second Flail rendering behind terrain. · Fix Bombs thrown left being upside-down