Added keybinds for basic actions.
Player now has a 50% resistance to explosive damage.
"Goblin jar" - Spawned Goblins behaviour is now set to always follow the player.
Fixed a bug were "Barrel" and "Clankers" would not reset correctly.
Fixed "Flail" having no cooldown.
Added a visual red outline to the Bird enemy.
Charmed enemies no will no longer target Birds.
Enemy jump attacks now have a 50% slower windup.
Dead enemies are now rendered behind alive enemies.