UX improvements for Level-up UI
Enemy base health reduced by 25%
Enemy health scaling increased by 20%
Fixed "Baton pass", "Healing pulse" and "Unity" abilities not working as expected.
The "Unarmed" and "Goblin jar" weapons are now unlocked at the start of the game.
Enemies in the sewer now drop coins like all other enemies.
Fixed the missing "stunned" animation frame to "Hobgoblin"
Increased player health scaling by 15%