SLOP FIGHTER
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | minor movement narration fix I noticed the movement narration was messy so I cleaned it up a bit. Not all mammals swim, so now creatures like EARTH leopards won't use the word inappropriately. | — | |
| Game update | grammar fixes Fixed some dangling participles (not comma splices, as I initially thought) Refined some TECH vocabulary Updated README to explain that new CPU rosters are created daily | — | |
| Game update | Improved vocabulary and grammar I have improved the vocabulary specifically for SHAD, EARTH, and WATER types, who have different ways of expressing their actions. Where types like FIRE and AIR are very outward-focused, other types have more passive battle styles. SHAD, for instance, shouldn't be attacking "through" or "with" shadows, but "from" them. Different vocabulary also applies to attacks that drain, siphon, saturate, f… | — | |
| Game update | Progress is content - parity update I was noticing with the recent updates to monster voicework the ability for the LLM to contextualise information was becoming stressed, so I retrained the datasets so voice guidance is built-in and not produced live. Animal traits are factored in differently now too, with varying degrees of accuracy. Progress is content! Enjoy the update. | — | |
| Game update | Voicework I have strengthened the way each eight mutation types expresses its personality. The LLM is given more information on how to speak from the perspective of its mutation. This improvement was mostly made to help the LLM conceptualise SHAD types and even further differentiate personalities for even more unique experiences. | — | |
| Game update | Ease of use update I have made the README more accessible from the main menu and expanded it to give hints and tricks for working with the language-based game engine. I have included a list of keywords which trigger special attacks. Using those words for CUSTOM COMMANDS will produce unique results in comparison to the game's normal linguistic function. | — | |
| Game update | Icing on the Cake This improvement ties one thread I've been unsure was able to be tied. Now, animal body parts and biological traits are better contextualised for the LLM's understanding. This means they can, and will, narrate the way they use themselves more effectively. A monster with camouflage, like a chameleon, will reference it when an attack against them misses, for example. Underlying the narration are… | — | |
| Game update | Encoding fix for Steam exclusive Fixed a crash which was triggered by commands that interfered with the way Steam runs the game | — | |
| Game update | Setting the correct build Oops | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.