My Fire Is Bigger Than Yours
Playing now
124+42 vs. yesterday
60%of peak
All-time peak
2066 Sep 2026
Playing now
124+42 vs. yesterday
All-time peak
2066 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch #1 - Getting you Unstuck! Hi everyone! I’ve just released an update addressing several Phase 3 progression and visibility issues: · Fire Resistance is now a standard starter upgrade in Phase 3, allowing you to protect your Moon spawners regardless of which prestige nodes you selected. · Added a new cursor with a clearly visible centre. Its size can now be adjusted using the scroll wheel for more precise aiming. · Object… | 25037656 | |
| Community | Improving the game Hi everyone! Thank you for taking the time to share your thoughts. I am reading all the feedback coming in. I want to make this game the best version of itself while staying close to the vision: grow a fire until it beats the sun. I am actively working on it, and I have two patches planned. Update 1 - Getting you unstuck in Phase 3 · Fire-resistant spawners become a normal Phase 3 upgrade, so y… | — | |
| News | My Fire Is Bigger Than Yours OUT NOW! I’m thrilled to announce that My Fire Is Bigger Than Yours is out now! It's a short physics based incremental about growing a tiny fire until it’s bigger than the Sun. A huge thank you to everyone who played the demo, wishlisted the game, or created content for it. I still can't believe how big this little fire has grown. A special shout-out to everyone on the discord who've shared feedback and… | — | |
| Community | Thank you for 15,000 wishlists! My Fire Is Bigger Than Yours has now passed 15,000 wishlists on Steam! The response to the demo has gone far beyond what I expected when I first released it. Thank you to everyone who played, shared feedback, made videos, joined the Discord, and added the game to their wishlist. I’m currently hard at work finishing the full game, with two additional phases, new mechanics, localization, and plen… | — | |
| Community | 7,000 Wishlists & Launch Date & Languages! The game just crossed 7,000 wishlists! Thank you to everyone who has played the demo, left feedback in the discussions, written a review, or shared the game with others. I’m genuinely grateful to have so many of you along for the journey! I’m also happy to announce that the game will launch on August 31, 2026 and is planned to support the following languages: · English · French · German · Spani… | — | |
| Game update | Bug fix - Disappearing Money Patched · Fixed bug with money addition being skipped somtimes if you click "Start Round" immediately at the results screen · Fixed bug on end upgrade screen when toggling between Demo and Upcoming upgrade nodes (shown after finishing demo) · QoL improvements to upgrade screen and settings menu | — | |
| In-game event | V1.3.8 - Major Balancing Update! I've reworked the procedural node generation to produce "better" trees and better support different playstyles. Good luck trying to beat the sun with your favorite choice of upgrades! Other fixes · Ultra Widescreen support (21:9) · Result Screen Fire icon fixes · SFX priority and volume levels · We are almost at 2000 wishlists, yay! | — | |
| Game update | Balancing Update - Less Grindy! Minor update to address · Balancing that had gotten a little too grindy · Performance | — | |
| In-game event | Demo Updated - Flip Spawners + New Upgrade Tree New update with a lot of improvements and bug fixes · Brand new upgrade tree visualization, see all your upgrades in one go without the tree constantly moving up · Spawner direction can now be flipped with F · Spawners visually respond to the light of the fire · The mountains move (ever so slightly) · Balancing tweaks · Fixed the bug where the rain breaks on new game after finishing a run | — | |
| In-game event | Visual Update - Number Pops and Electric Chain Update to improve readability when you trigger special bonuses and a bug fix · New pop ups for electric chain and explosion bonuses · New better lightning chain vfx and sfx · Bug fix to address explosion radius | — | |
| Game update | Bug fix Small bug fix to address · An upgrade cost for an Electric Fuel Spawn Rate node was accidentally set to 0 · Explosive fuel was exploding things waaay outside of its range | 22471777 | |
| In-game event | Balancing and Readability Improvements Quick update to improve the starting experience and some readability issues · Starting Upgrade nodes updated to introduce rain shield earlier · Rain Balancing tweaked · Spawners now blink red when they are in fire (before they get destroyed) · Formatted result screen text to make results clearer · Unity version update and here's hoping that didn't break anything else 🤞 | 22471777 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.