
Hi everyone!
Thank you for taking the time to share your thoughts. I am reading all the feedback coming in. I want to make this game the best version of itself while staying close to the vision: grow a fire until it beats the sun.
I am actively working on it, and I have two patches planned.
Update 1 - Getting you unstuck in Phase 3
Fire-resistant spawners become a normal Phase 3 upgrade, so your spawners on the moon cannot burn you into a dead end. Right now if you miss a prestige purchase they're gone
Cursor fix: the ring stays thin, you can see where the center is, and you can resize the cursor at any time (the upgrade becomes "max cursor size")
See silhouettes of objects "inside" the fire
Bug fixes: the leaderboard not recording your best fire level, and the placement softlock in Phase 3
Update 2 - Phase 3 and camera rework
A lot of feedback is about the fire growing over the upgrades you bought. Managing the fire's growth should stay part of the game, but the fixed screen makes it unfair, so:
The camera zoom out within a phase as the fire grows, so there is always room to move your spawners, cultists and moons out of the fire and use their multipliers effectively
Phase 3 starts from scratch, the same way Phase 2 does , so no more guessing which spawners survive
Hint panels that tell you when your multipliers are not being used well
Post-game upgrade prices adjusted so the last achievements are reachable without days of grinding
If the upgrade screen ever fails to open after a round, or the game gets stuck on a screen, please send me your Player.log (%USERPROFILE%\\AppData\\LocalLow\\Punch Pancake\\My Fire Is Bigger Than Yours\\Player.log) — I want to fix that in Update 1 too.