Modulus: Digital Artbook
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | UPDATE TIME | Mod Support is here! You asked for it and we’re delivering; Modulus now has official mod support, and we can't wait to see what you build. Seeing as this is such a significant update we wanted to do a proper post rather than just patch notes. So, let's dive in. FOR PLAYERS Subscribing to mods is simple. Head to the Modulus Steam Workshop, find something you like, and hit Subscribe. Mods load automatically when you… | — | |
| Community | Modulus Academy | Episode 7: Expert Production Layouts Hey Module Makers! David's back with what might be the most mind-expanding episode of the Academy yet. Episode 7 is all about expert-level module production, a fundamentally different way of thinking about how you build. If you've ever felt like your factories are getting the job done but taking up way more space than they should, this one is for you. If you’ve ever seen one of Jarvs’ streams t… | — | |
| Major update | MASSIVE UPDATE TIME Hey Module Makers, Patch 5 is here and we want to give you a proper look at what's included, because this one is a big deal. We've been listening closely to your feedback since launch, in reviews, on Discord, in the forums, and beyond, and a lot of what's in this patch is a direct response to what you've been telling us. Let's get into it. The Stamper Just Got a Whole Lot Smarter The Stamper ch… | — | |
| Community | Thank You, Module Makers It's been a little over a month since Modulus launched, and we wanted to take a moment to say something simple: thank you . Watching this community come to life has been one of the best parts of making this game. The screenshots, the layouts, the Discord discussions about the most efficient way to route a belt, the community mods, and so much more! The whole team has been following along and lo… | — | |
| Game update | Patch 4 Hotfix is Live Hey Module Makers, We’ve just pushed a small hotfix for Modulus. · Fixed an issue where factories could suddenly stop functioning during gameplay Thanks to everyone who reported this so quickly, it helped us track it down fast. As always, keep the feedback coming. See you on the factory floor. | 23077844 | |
| Community | Modulus Academy | Episode 6 Freighters Hey Module Makers! David's back in the Academy, and this episode is a big one. Freighters are something you'll encounter a bit later in the game, but once your factory starts spanning multiple islands, they become essential for clean, scalable logistics. Here's everything you need to know. The Basics | Setting Up Your First Freighter The core idea behind freighters is simple: instead of running… | — | |
| Game update | Patch 1.0.4 Hey Module Makers, Patch 1.0.4 is now live for Modulus: Factory Automation , bringing performance improvements and a wide range of bug fixes to keep your factories running smoothly. New · Added a setting to reduce the factory tick rate for players experiencing low FPS Bug Fixes · Fixed cutters stopping randomly when a large number were placed simultaneously · Fixed several issues preventing dro… | 22924508 | |
| Community | Modulus Academy | Episodes 4 & 5 Hey Module Makers! David's been busy in the Academy, and we've got two more episodes worth of tips to catch you up on. Whether you missed them or just want a written reference to come back to, here's the full breakdown of what episodes 4 and 5 covered. Episode 4 | Debugging with the Efficiency View Episode 4 is all about one of the most powerful tools in Modulus that players often underuse: the… | — | |
| In-game event | Demo Update 20th April 2026 A note before we get into it We know many of you have been waiting on fixes for the demo for a while. As a small team, getting the full game launch out the door meant the demo had to take a back seat temporarily, and we really appreciate your patience with that. This update is a big one, and we hope it makes the demo experience significantly smoother for anyone jumping in for the first time or… | — | |
| Community | Free Build Map is Live! It's here, Module Makers, The Free Build Map is now available in Modulus! When we previewed this last week the response blew us away, and we can't wait to see what you build with a bit more room to breathe. From today, when you start a new save you'll be able to choose between the Classic Map and the Free Build Map; more space, logical Polyrock layouts, and no terrain constraints getting in the… | — | |
| Community | Free Build Map Coming to Modulus Hey Modulue Makers First up WOW. Thank you from the bottom of our hearts for such an incredible launch week. Your excitement and enthusiasm around the game means more to us than we can put into words. Seeing everyone sharing screenshots, giving each other advice on optimal layouts, and just generally being as excited about the game as we are, has been absolutely awesome. We have been listening… | — | |
| Sale | Modulus Is featured in the triple-i initiative sale! Hey Module Makers! Modulus will be featured in the the triple-i initiative sale! Starting from April 9th - 16th with a 10% discount, if you have not had a chance to play now is the perfect time! Check out the sale here! - Check out our release trailer below! Thank you everyone for the love so far and the continued love for Modulus! - Team Happy Volcano | — | |
| Game update | Modulus 1.0.2 Patch Notes Hey Module Makers We’ve rolled out Patch 1.0.2 for Modulus , focusing on stability improvements, crash fixes, and a few quality-of-life updates. Thanks again to everyone sharing feedback and reports, it really helps us track these down quickly. Stability & Crash Fixes · Fixed an issue where Assembler Behaviour could enter a broken state and cause game issues · Fixed multiple crashes related to… | 22711914 | |
| Game update | Update: Terminology Changes We’ve made a terminology update across Modulus: Factory Automation for copyright reasons and to ensure naming consistency throughout the game. Updated Terms · Droid to Android · Hyperdroid to Hyperbot · Droid Core to Advanced Core · Mech Core to Superior Core Additional Changes · Updated all related building names (e.g. Droid Assembly to Android Assembly, Droid Core Facility to Advanced Core Fa… | 22676979 | |
| Community | Introducing Modulus Academy Hey Module Makers! If you've been following along with our Modulus Academy video series, you'll know that Creative Director David has been dropping some seriously useful tips for getting the most out of your factory. Whether you missed an episode or just want a handy written reference, here's a rundown of everything covered so far. Episode 1 | Operator Efficiency The first episode laid the grou… | — | |
| Game update | Modulus 1.0.1 | Day 1 Patch Notes Thanks to everyone jumping into Modulus: Factory Automation and sharing feedback with us. This first patch focuses on fixing early issues, improving stability, and polishing the overall experience. Functionality / Crash Fixes · Fixed an issue where the game could get stuck on the loading screen while loading a save · Fixed a null reference error when closing the module viewer after opening it v… | 22599893 | |
| Sale | Modulus Release Bundles! MODULUS IS HERE! And we are starting off strong with 3 bundles with some amazing factory, automation and logistic games! We are releasing with a launch discount and if you own one of theese games you can get a double discount on top! Each one will include Modulus and.... ------------------------------------------------------------------------------------------------------- The Cut, Paint & Asse… | — | |
| News | Modulus: Factory Automation is OUT NOW After years of development, iteration, and collaboration with our community, Modulus: Factory Automation is now available on Steam. Right from the word go, your feedback has helped shape every part of this experience. We set out to create a factory automation game that feels both deeply strategic and creatively relaxing; a place where efficiency and beauty can exist side by side. With your help… | — | |
| Community | Global Release Times We’re almost there. To help everyone prepare, here’s the worldwide release timing for Modulus, so you know exactly when you can start building: Community Creation This map was created using the magic made by Discord member @dsy, in Creative Mode , a perfect example of the kind of creativity we can’t wait to see once the game is in your hands. Not long now. See you on the factory floor — Team Ha… | — | |
| Community | Countdown to Launch GIVEAWAY We’re officially one week away from launch, and to celebrate the final stretch we’ve teamed up with SteelSeries for a special community giveaway. One lucky winner will receive some seriously premium gear to upgrade their factory-building setup: ⌨️ Custom Apex Pro TKL Keyboard (Modulus Edition) 🎧 Arctis Nova Pro Headset 🚁 Modulus Drone Model Kit PLUS Two runners up will get a copy of the game… | — | |
| Community | Creator Keys Are Out | PLUS We Have a Giveaway! Hey Module Makers! Big news for the Modulus community today: we've just sent game keys out to all of our Creator Program members! That means content creators around the world are getting their hands on Modulus right now, and things are about to get exciting. Keep Your Eyes on Your Feeds There's no streaming embargo, so creators are completely free to go live whenever they like, which means Modu… | — | |
| Community | Modulus Monthly | Febuary 2026 Hey Module Makers! Welcome to February's Modulus Monthly !!!! February was a massive month for us! We finally revealed our release date April 2nd which means there’s officially less than almost a month until Modulus is released to the world! Between our recent playtest (where your feedback is currently fuelling our final push of content) and our time in Steam Next Fest, we’ve been busy. It was… | — | |
| Community | Dev Deep Dive: The Sound of Modulus | Part 2 Hey Module Makers, Welcome back to our Dev Deep Dive series. In Part 1, we explored the philosophy behind the sound of Modulus, how we aimed for something rhythmic, informative, and as zen as possible. If you haven’t checked that one out yet, we definitely recommend starting there. Today, we’re zooming in. In this part, we’re breaking down how operator sounds are actually implemented: how a sin… | — | |
| Community | The Countdown Begins: Modulus Launches April 2nd Hey Module Makers, This is the big one… Modulus officially launches on April 2nd, 2026. We revealed the date in our brand new Convergence Showcase trailer, and we’re beyond excited to finally share it with you! So, mark those calendars because the factory floor opens very soon! A huge thank you to the Convergence team for having us. It’s a huge honour to be featured alongside so many creative a… | — | |
| Game update | Demo Update Patch Notes Just a quick note on the demo update you may have noticed go live today. Here's what's changed: · Minimap added · Undo/redo added · Day/night cycle added · New intro sequence · Updated Tutorial · Updated Manual · Improved performance · A ton of QoL/polish changes and general bugfixes (thanks for the bug reports Module Makers) · Added max zoom adjustment settings · Added camera move / drag / hol… | — | |
| Community | Thank You for an Incredible First Week of the Playtest Hey Modulue Makers. We just wanted to take a moment to say a huge thank you to everyone who has jumped into the Modulus playtest so far. Whether you’ve been sharing feedback in Discord, streaming your playthroughs, posting screenshots, making videos, sharing the trailesr with your communities, or simply spending time building your factories, it’s been genuinely amazing for the whole team to wat… | — | |
| Community | A Private Modulus Playtest Begins This Week Hey Modulue Makers, We’re preparing a private playtest of Modulus , running from February 5th - 16th , and we’d love your help. This test will include the full game experience (excluding Creative Mode) and is focused on gathering feedback as we continue polishing Modulus in the run-up to launch. There’s no NDA for this playtest! In fact we actively encourage players to share screenshots, clips,… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.