Subscribing to mods is simple. Head to the Modulus Steam Workshop, find something you like, and hit Subscribe. Mods load automatically when you start the game, no fiddling required.
You'll find a new Mods tab in Settings (also accessible from the Main Menu and Pause Menu) where you can see everything you have installed and toggle mods on or off.
Modulus Workshop: https://steamcommunity.com/app/2779120/workshop/
Also it is worth flagging the following:
• Steam achievements won't unlock while any mod is active
• Any save file you play with mods enabled will be permanently marked as Modded, even after uninstalling mods
• If something looks off, try disabling mods first and see if that fixes it
We've also added friendly error notifications so that if a mod causes an issue, you'll know exactly which one, no guesswork necessary.
Modulus now runs BepInEx under the hood, which should feel familiar if you've modded Unity games before. We've put together a public GitHub with everything you need to get started:
https://github.com/Happy-Volcano/modulus-modding-samples
Inside you'll find:
• 3 sample mods walking through the basics of modding for Modulus specifically
• Documentation on Modulus' codebase
• An upload tool for creating and updating your mods on the Workshop
We absolutely can't wait to see what the community creates and then what players do with those creations in the game. Whether you're adding quality-of-life tweaks, visual changes, or something we'd never have thought of ourselves, the factory floor is yours. One More Thing in the Update: Module Preview Fix
This release also includes a fix for the bug where module previews were showing up as white squares on operator UI panels, cutters, stampers, assemblers, and on modules transported via freighters and freight hubs. This one has been reported a fair few times and we're glad to finally have it squashed. If you've been seeing white squares where your modules should be, this one's for you.
Have fun.
— The Happy Volcano team