Dimenshot Demo
Playing now
4+1 vs. yesterday
27%of peak
All-time peak
158 Sep 2026
Playing now
4+1 vs. yesterday
All-time peak
158 Sep 2026
| Published | Title | Build |
|---|---|---|
| Demo Update — A LOT Has Changedmajor Hey guys, we’ve got something to tell you! We’ve basically rebuilt the core systems of the game from the ground up. We read everything you guys write in the Steam reviews , and we’re constantly working on the game based on your feedback. For the new demo: · No more slippery movement. Movement should feel much more responsive now. · Weapons are now fully consistent and use a rail-based firing sy… | 25143611 | |
| Dimenshot Patch Notes Gameplay & Balancing · Melee Siphon: Basic melee attacks and successful parries now grant health. · Healing Cap: The cap preventing health gain has been increased and now dynamically scales as you take damage. · Energy Adjustment: Fixed a bug that caused unintended excessive energy gain during melee attacks. · Boss Update: Increased the melee attack damage for the Proud boss. · Level Design: Re… | — | |
| Health and Energy System Balancing Hello everyone, Based on your feedback, I have rebalanced the health and energy systems. · The health regeneration system has been reworked. You now gain health with every hit you land using melee skills. · Enemy AI has been improved. · A keybind option for Dash has been added to the settings. · The amount of energy granted by energy orbs has been increased, and their spawn rate has been increa… | — | |
| Quick Demo Bug Fixes,Balance Adjustments Hello, leaving a few small bug fix notes and heading out: · Fixed a bug where aim assist was targeting enemies’ feet (ːsmugcatsackː). · Resolved the issue with the energy indicator of the second version of the axe. · Fixed the square text issue. · Improved enemy AI. · Fixed the gamepad tilt issue. · Resolved the issue where Dimentrash would fall asleep on the ground while attacking (ːzagsnoozeː… | — | |
| Dimenshot – Beta Testing Fixes (Feb 5, 2026) Gameplay Changes · The axe no longer clips into walls. · The axe can now be deflected mid-air using the Katana ability. · When parried, the axe no longer gets stuck in walls and instead ricochets nearby. · The Katana skill no longer targets enemies through walls; it now only targets visible enemies. · Dart charge speed has been increased. Balance Changes · Armored enemies in L2C2 now have 25% l… | 21794814 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Sep 2026 | Sat | 17:52 | Demo Update — A LOT Has Changed | 25143611 | public | 1 | — |