Dimenshot Demo · published
Gameplay & Balancing
Melee Siphon: Basic melee attacks and successful parries now grant health.
Healing Cap: The cap preventing health gain has been increased and now dynamically scales as you take damage.
Energy Adjustment: Fixed a bug that caused unintended excessive energy gain during melee attacks.
Boss Update: Increased the melee attack damage for the Proud boss.
Level Design: Reduced the number of armored enemies in the first level of Greed.
Bug Fixes
Equipment: Resolved the issue where the second version of the Axe failed to provide health.
Audio & Animation: Added missing wall jump sound effects and polished minor animation glitches.
Movement: Fixed a bug where letting go of directional keys while sliding would cause a crouching issue.
Thanks for playing!
-Emir