Divine Orbit
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| NEW GAME PLUS & VISUAL OVERHAULmajor The Void grows stronger, but Earth’s arsenal rises to meet it. The latest major update introduces devastating capital-class Bosses, dynamic Pendulum Snapback mechanics, and the dynamic threat of The Blight . Explore vibrant new Sector backgrounds from the edge of an Event Horizon to the burning Solar Surface, customize your command deck with new Evolution Protocols, and showcase your best runs… | 25030245 | |
| PATCH NOTES: RETAIL BUILD UPDATE NEW FEATURES & MECHANICS The Sanctuary Protocol: Added a new tactical pressure valve. Players can now completely wipe the board of threats and gain 20 seconds of pure invulnerability to rebuild their grid—but it costs your entire Carnage multiplier and Stardust bonus to activate. Dynamic Blackouts: The planet now physically reacts to taking damage. Heavy impacts leave blackout scars and scorche… | — | |
| The Kinetic Warfare Patch 🛰️ NEW: Vanguard Phalanx (Tactical Vectors) Your interceptors are no longer bound to a passive orbit. You can now physically command the swarm. Draw the Line: Left-Click and drag across empty space to draw a Tactical Vector. AC-130 Pylon Turns: The millisecond you release the mouse, all active Vanguards will break orbit, snap to your vector, and execute a continuous, high-speed banking orbit—c… | — | |
| Hotfix: The "Heavy Ordinance" Patch The Archangel (Type-0 Prototype) This patch focuses on tightening up the "game feel" of the Archangel prototype and adjusting a few other systems based on your feedback (and watching you guys struggle in the simulation). Here are the changes: Twin-Stick Targeting (Overhauled): The Archangel is no longer a single-stick nightmare. When flying to a waypoint or patrolling, its weapons system now op… | — | |
| PATCH NOTES: The Archangel Directive & Forge Automation NEW HEAVY UNIT: TYPE-0 ARCHANGEL We noticed a gap in the late-game defensive line. You needed a wall. So, we built an immortal attack dog. The Ultimate Meatshield The Archangel boasts a colossal 10-Billion HP hull. It flies "above" standard traffic—meaning basic asteroids and trash mobs pass harmlessly underneath it. It exists purely to intercept Capital-class weapons, Sniper bolts, and Boss la… | — | |
| 🛰️ DIVINE ORBIT — "THE BLACK PROJECTS" 🚀 NEW: THE STARDUST FORGE (EXPERIMENTAL) Commander, the Orbital Command Array has been expanded. The new Experimental Forge is now online, unlocking reality-bending prestige protocols, stealth airframes, and devastating God Power synergies. Good luck out there. We've added an entirely new wing to the Forge designed specifically for veteran commanders. Unspent Stardust can now be leveraged to f… | — | |
| OFFICIAL PATCH NOTES: v1.0.4 "The Zero-Allocation Update" A Message from the Developer: Listen to me. I have spent the last 72 hours staring at Chrome DevTools, watching the Garbage Collector eat our frame rate alive. Every time a splinter drone fired a bullet, a new JavaScript object was born, lived for two seconds, and died. It was a massacre. The memory heap looked like a jagged mountain range of performance spikes. No more. I ripped out the founda… | — | |
| UPDATE: The Spire Factions & Optimization Pass 🛠️ NEW FEATURES & MECHANICS Spire Factions Introduced: At Year 2, the game now pauses and forces players to choose a permanent, game-changing space-elevator augmentation. Aegis Tether [ ZONE DENIAL ]: A vertical high-voltage barrier slicing the board in half. Paralyzes and melts enemies who cross it. M.A.C. Carriage [ AREA DPS ]: A heavy magnetic artillery platform that patrols the rail, spitt… | — | |
| Patch Notes: Visuals & Atmosphere: Patch Notes: The Telemetry Overhaul We’ve completely rebuilt the deep-space background to lean into the tactical, "command center" aesthetic. No more floating in an empty fishbowl. The vertical viewport now actually feels like a massive orbital theater. Space Elevator Tethers: Earth is no longer just drifting. We’ve added massive, dark mechanical rails with pulsing cyan power cables anchoring t… | — | |
| UPDATE: The Graveyard Shift (v.Latest) 🛰️ NEW SYSTEM: Edge Telemetry & The Global Graveyard Shared Suffering: When you die, the Mission Report now pulls live telemetry to show you exactly how many other Commanders across the globe have fallen to that exact same threat. Threat Vectors: The battlefield is now permanently haunted. When a run starts, the map downloads the fatal coordinates of previous players' deaths and renders them a… | — | |
| Divine Orbit - Update: The "Evolution Protocols" Patch Major Update: The "Evolution Protocols" Patch Forget everything you knew about defending the Earth. Standard orbital defense was getting way too civilized, so we completely ripped out the core progression loop and turned Divine Orbit into a full-blown Rogue-lite. Instead of just buying passive upgrades, Bosses will now drop Evolution Protocols—highly volatile, mutually exclusive tech drafts tha… | — | |
| New Command Initiatives The C.H.L.O.E. Initiative & Forge Refactor "Welcome to Project Aegis. Please drag the simulated debris out of the orbital path to confirm motor function." Command has determined that our previous onboarding sequence was resulting in an unacceptable rate of early-stage planetary collapse. To rectify this, we are rolling out the Centralized Hazard & Logistics Operations Evaluator (C.H.L.O.E.). C.… | — | |
| NEURAL LINK v4.0 Commander, engineering just pushed a massive tactical optimization to your HUD. We've stripped out the clutter so you can focus entirely on the swarm. Less clicking, more carnage. Always-On Defense Grid: Clunky requisition menus are gone. Your entire defensive arsenal is now permanently locked into the lower dashboard for zero-latency deployment. Tri-Core Layout: We pushed your God Powers to th… | — | |
| REFIT LOG: v1.2.4 "TACTICAL SYNCHRONICITY" FORGE PROTOCOL: KINETIC SIPHONING Recent data from the Stardust Forge confirms a breakthrough in magnetospheric manipulation. Commanders can now authorize the Tactical Grip refit. Magnetic Net Expansion: By stabilizing the Stardust density within the Forge, we have expanded the physical grab radius of all incoming Arks and Rare Orbs. Operational Impact: Each rank of this upgrade increases the r… | — | |
| SECURE TRANSMISSION INTERCEPTED System Update & Fleet Expansion Overseer, the Void Swarm's adaptation rate has forced a shift in our tactical doctrine. Sitting behind Earth's Aegis Dome is no longer mathematically viable for long-term survival. We are expanding the defense grid to the outer sectors and authorizing offensive Siege protocols. The Forge has been heavily updated with new ballistic refits, and the Stardust economy… | — | |
| DECRYPTING SYSTEM UPDATE: THE COMMAND NEXUS OVERSEER TERMINAL UPLINK ESTABLISHED... Attention, Overseer. The Vanguard Initiative has expanded. You are no longer confined to low-Earth orbit. The Swarm’s reach is galactic, and now, so is ours. Your terminal has been upgraded to handle multi-sector planetary and stellar defense. Please review the following tactical adjustments to your simulation engine before initializing your next timeline… | — | |
| MAJOR UPDATE: Planetary Directives Online Milestones Online Attention Overseers. A new persistent tracking system has been integrated into the orbital defense grid. Introducing Planetary Directives, a comprehensive milestone system designed to reward your long-term sector stability and combat efficiency across all simulations. The Command Center: Access the new Directives tactical board directly from your HUD (next to the Population re… | — | |
| AEGIS COMMAND UPDATE AEGIS COMMAND: SYSTEM UPDATE Attention Commanders. The Defense Grid has undergone critical recalibrations. Review the following changes before your next deployment: Combat Systems Project Pulsar Authorized: Engineering has unlocked the "Death Blossom" protocol. You can now manually trigger a spammable, 360-degree plasma shockwave to clear localized swarms. Valkyrie Formation Patch: Automated se… | — | |
| TRANSMISSION: ORBITAL COMMAND SUBJECT: TACTICAL FIRMWARE UPDATE The engineering bay has pushed a new localized update to your planetary defense grids. Please review the following operational shifts: Interceptor Retrofits: Continuous-beam weaponry has been phased out of the primary fleet. Vanguard squadrons are now equipped with high-velocity kinetic tracking rounds. Valkyrie Heavy Gunships have been armed with dual-wing pla… | — | |
| Update Notes for March 19th SYSTEM OVERRIDE: PATCH 1.0.2 DEPLOYED Commanders, a tactical OTA update has just been pushed to your terminals. Please review the following grid adjustments: Simulation Grace Period: Initial threat deployment has been delayed by 8-15 seconds. You now have a window to establish an orbital economy before first contact. Resonance Beacons (Snipers): Enemy armor is weaker than initially assessed. A… | — | |
| Update Notes For March 15th Seeing the end is only half the battle. This update focuses on diegetic UI improvements and heavy hardware overhauls. We’re moving away from reactionary text and toward predictive telemetry. 🛰️ NEW: Telemetry Spectrogram We have decommissioned the old News Ticker. In its place sits a new, high-fidelity Telemetry Spectrogram at the bottom of your HUD. Anticipate Threats: See incoming swarms and… | — | |
| Update Notes For March 14th NEW UNIT: The Valkyrie Heavy Gunship The AC-130 has arrived in orbit. The Valkyrie is a slow, heavily armored flying tank designed for one thing: melting massive targets. Heavy Beam: Fires a continuous high-damage orange laser that prioritizes Bosses, Cruisers, and Behemoths. Tank Logic: Comes with 10 Shield Charges. It can soak up a massive amount of enemy fire before going down. Strategic Cho… | — | |
| Carnage Overdrive, Vanguard 2.0 & The Audio Overhaul Update v1.1.0 - Carnage Overdrive, Vanguard 2.0 & The Audio Overhaul Attention Commanders, Another rapid-fire patch is deploying to the orbital grid. This update is heavily focused on game feel, audio mixing, and polishing the physics engine to make your defensive lines look and sound heavier than ever. We’ve completely rewritten the Vanguard flight AI, added new arcade-style feedback for massi… | — | |
| Update Notes for March 13th PATCH NOTES: v1.1.0 Visual Cleanup: Tightened the atmospheric glow behind Earth so it looks like a sharp tactical globe instead of a blurry lightbulb. The "Epilepsy Filter" Fix: Swapped the full-screen white damage flashes for a centered radial burst. The game still feels incredibly punchy, but it will no longer give you a headache (or get auto-flagged by social media bots). The F8 "Time Stop"… | — | |
| Update For March 9th Visuals & Atmosphere The Living Galaxy: The static background has been replaced with a dynamic, procedural Nebula engine. The galaxy now physically shifts colors as you survive, from Deep Ocean Blue to War Red and Toxic Emerald. Cinematic Camera Recoil: Dropping a Strategic Nuke now physically pushes the camera backward, revealing the massive scale of the explosion against the parallax starfiel… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 20:33 | No patch notes · unannounced build | 25174447 | public | 1 | — |
| 7 Sep 2026new | Mon | 03:27 | No patch notes · unannounced build | 25160285 | public | 1 | — |
| 31 Aug 2026 | Mon | 15:00 | No patch notes · unannounced build | 25038731 | public | 1 | — |