Divine Orbit · published
Commander, the Orbital Command Array has been expanded. The new Experimental Forge is now online, unlocking reality-bending prestige protocols, stealth airframes, and devastating God Power synergies. Good luck out there.
We've added an entirely new wing to the Forge designed specifically for veteran commanders. Unspent Stardust can now be leveraged to fundamentally alter the rules of the simulation.
5 game-altering permanent rulesets (100k - 300k SD).
Chronos Engine:
Unlocks a 2X Time Dilation HUD toggle for manual simulation overclocking.
Ares Override:
Unlocks a Fleet Evasion HUD toggle. Disable to force a pure DPS meatshield logic.
Aegis Core:
Hard-codes a 10% Stability floor. Grants functional immortality against Crises and EMPs.
Null Matrix:
Phases Earth out of exotic frequencies, permanently preventing all Anomalies and Nullifiers.
Stellar Forge (The Bank):
Unspent Stardust now grants passive Starting Pop and Max Stability for future runs.
Type-2 Bombardier:
Replaces standard cannons with slow, massive AoE Plasma Torpedoes.
Type-3 Whisper:
Active camo enabled. Enemy projectiles physically pass through until decloaking.
Type-4 Archangel:
Miniaturized Omega tech fires two continuous, sweeping piercing beams.
Sector Backgrounds:
Lock your simulation to custom aesthetics like The Abyss or Cyber Grid.
Lunar Skins:
Match your moon to your planet (e.g., Blood Moon, Synth-Luna).
Strike Drones:
Customize your swarm with Plasma, Toxic, and Void variants.
God Powers and Defenses no longer just tweak spreadsheet numbers. Ranking them up now unlocks emergent battlefield mechanics.
Ice Shatter (Flood):
Hitting frozen enemies with the Flood power now triggers a "Shatter" roll, exploding them into icy shrapnel for catastrophic damage.
Subversion Hack (EMP):
EMP blasts now have a scaling chance to infect Siege Cruisers with a logic virus, forcing them to fire Vanguard lasers at their own swarm.
Thermite Melt (Burn):
Inflicts a devastating 5-second Damage-Over-Time melting effect on Bosses and Goliaths.
Smart Artillery (Lunar):
The Moon's auto-cannon now utilizes smart-tracking, fires high-velocity tracers, and gains Strikethrough (Piercing) at higher ranks.
Core Overcharge UI:
Pushing Population over 10B or Stability over 100% now triggers a glowing fuchsia "Over-shield" visual state on the command deck.
Treasure Goblin:
Unified the "Aether Lure" and "Anomaly Lure" to spawn the Aether Sprite. Increased lifespan to 30s and added comms dialogue explaining extraction.
Vanguard "Lazy Evaluation" Fix:
Fixed a race-condition where Vanguards spawned via God Powers spawned without their skin-based armor buffs.
Zero-Allocation UI:
Decoupled the Bounty HUD and Comms text from the React state, updating the DOM directly to save massive frame-drops during intense combat.
Void Hive Trauma:
The Assault Mode boss now violently shakes, glows, and shatters its armor plates before ascending.
The "Greedy AI" Fix:
Vanguards and Valkyries will no longer perform evasive maneuvers to dodge friendly Stardust drops.
Hitbox Tunneling:
Fixed massive Plasma Torpedoes visually overlapping enemies but failing to register damage.
Strobe Prevention:
Rewrote the Archangel's laser renderer to fire a true continuous beam synced to the frame-delta, fixing epilepsy-inducing strobe flashes.