Ghost Algorithm
Playing now
4+0 vs. yesterday
29%of peak
Launch peak so far
1419:42 UTC
Playing now
4+0 vs. yesterday
Launch peak so far
1419:42 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 1.1.8: Stronger diplomacy policies and attacks in the news Thanks to player reports, this small update strengthens diplomacy policies and makes the impact of your attacks visible around the world. Thanks for your reports! Bug Fixes · Diplomacy policies weren't fully taking effect in the country; for example, Cult of the Algorithm didn't shift public support and Automated Militarization and the other policies didn't have their expected effect. The polic… | — | |
| Game update | Update 1.1.7: Growth through expansion, costlier research and new settings The clearest feedback from our players was this: finishing the tech tree and beating the game by upgrading infrastructure, all without ever leaving your home base, was too easy. This update ties growth to spreading across the world and fixes many reported issues. Thank you for your feedback! Balance: Research · The first tier of each branch keeps its old price; tier 2 now costs 2x and tier 3 co… | 26324525 | |
| Game update | Hotfix 1.1.6: The game launches again Sorry to everyone who could not start the game after the last update. When update 1.1.6 was uploaded to Steam, the game's data folder was left out of the package. Because of that, the game showed a "Data folder not found" error on launch and closed. We have uploaded the complete package again. What do you need to do? · Steam will download the update automatically. Once it finishes, the game wil… | 26279205 | |
| Game update | 1.1.6: Auto-production, a Countries tab and punchier cyber attacks This update cuts down on repetitive clicking, shows the result of every move more clearly and stops you from banking advantages by leaving the game running. New Features · Auto-production for attacks: attack cards in the Development panel now have an "Auto-produce" switch and an amount (1, 2, 3, 5, 10, 20, 50 or Endless). While it is on, attacks are produced automatically as long as you can aff… | 26273084 | |
| Game update | Update 1.1.5: In-game Glossary (F1) and victory screen fix The question we hear most from players is "what does this term mean?" Special thanks to Zurku, whose questions about Infiltration, Threat Fatigue and Puppet States inspired this update! New: In-Game Glossary · A new Glossary explains every term and mechanic in the game in one place. · Each term has three parts: what it is, how it affects the game and a tip. · "How to play" pages: the goal of th… | 26246257 | |
| Game update | Update 1.1.4: Investigations no longer start in countries you never touched This small update fixes a bug we found thanks to a detailed report from our player Zurku. Thank you so much for taking the time to explain it so clearly, Zurku! Bug Fixes · In long sessions, countries you never touched could start investigating you on their own. Public support rose by 1 per minute in every country, so the Revolution path crossed its threshold without you doing anything; large c… | 26220394 | |
| Game update | Update 1.1.3: Core migration cinematic, covert bases, great powers strike back Thanks for your feedback. This update rethinks core migration both visually and strategically, makes great powers and alliances more dangerous, and adds guiding notifications for new players. New Features · Core migration cinematic: while your core migrates, the camera follows it up close, shakes on landing, then smoothly returns to your new base and hands control back to you. · Covert base: mi… | 26217805 | |
| Game update | Update 1.1.2: Govern your countries, big nations fight back Thanks for your feedback. This update adds a governance layer for the countries you capture, a more realistic balance against large nations and changes that make your choice of starting country matter. New Features · Country governance: attack actions can no longer be used on countries you own (including your home base). Instead, you get three governance actions. Suppress quickly lowers unrest… | 26197522 | |
| Game update | Update 1.1.1: Repel attacks, the coalition strikes back and a last stand Thanks for your feedback. This update gives you new ways to defend yourself, turns the anti-AI coalition into a real threat, adds a dramatic ending to defeat and rebalances the stronger attacks. New Features · Repel attacks: incoming attack rows at the top right now have a Repel button. Pay crypto to stop an attack before it does any damage. The cost depends on the attack type (cyber, missile,… | 26189778 | |
| In-game event | Update 1.1.0: Game speed controls, war balance and 4 new crises Thanks for your feedback. This update adds game speed controls, a major balance pass on wars and crises, and four new crises. New Features · Game speed controls: pause (Space) and switch between 1x, 2x and 5x speed (keys 1, 2, 3) from the new bar at the bottom center of the screen or with the keyboard. While paused, a "PAUSED" label and a screen-edge frame are shown. · New Controls button in se… | 26183371 | |
| Game update | Update 1.0.1: Economy fixes and UI improvements Thanks for your feedback. This update fixes economy bugs and polishes the interface. Bug Fixes · Choosing a starting country other than Türkiye left you without starting infrastructure, your host country was not counted as yours, and buildings produced no resources. Fixed. · Tech research now costs its listed resources (it was previously free). · Costs shown in the tech tree and the Development… | 26169043 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.