Colossal Playtest
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
029 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
029 Sep 2026
| Published | Title | Build |
|---|---|---|
| Build 0.04 Focus: This update fixed key issues with the damage handling system and player death/ respawn functionality. This update also added a new area of effect system which allows weapons and level objects to deal damage / knockback over a region. Added: - New Hud Elements: - " Event Feed " : displays what is happening in a match - " Kill Feed " : displays your kills only - New Weapon: " Grenade Launc… | 25413704 | |
| Fixes to slide and audio -Fixed an issue that caused players to share all audio amongst eachother at all times. -Fixed an issue that caused slide to not properly trigger when landing at high speeds -Improved how slide behaves when sliding off of a ledge. -Changed wallrun crouch exit to place you into the AirborneCrouch state instead of the Falling state | — | |
| Build 0.02 -Added prototype functionality for the pilot ability 'Hardlight Construct' -Fixed a bug that prevented your look sensitivity from actually being applied | — | |
| Colossal DevPlaytest v0.0.2 Focus: This update is mainly focused on player effects, level development, and movement tuning. Added: - Weapon type sprint poses (light, medium, and heavy) - Various movement based audio and visuals effects - Various new level set pieces, models, and textures - UI functionality for the ability display. Changed: - Wallrun: now has more friction and a higher base speed Fixed: - Fixed an issue wh… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Sep 2026new | Wed | 03:22 | No patch notes · unannounced build | 25618236 | public | 1 | — |
| 19 Sep 2026 | Sat | 22:07 | Build 0.04 | 25413704 | public | 1 | — |