Colossal DevPlaytest v0.0.2

Colossal Playtest · published

Focus:
This update is mainly focused on player effects, level development, and movement tuning.

Added:
- Weapon type sprint poses (light, medium, and heavy)
- Various movement based audio and visuals effects
- Various new level set pieces, models, and textures
- UI functionality for the ability display.

Changed:
- Wallrun: now has more friction and a higher base speed

Fixed:
- Fixed an issue where newly picked-up weapons would not visually equip until swapping slots.
- Fixed an issue where the weapon a player spawned in with wouldnt properly initialize its recoil values.

Known Issues:
- Gamemodes are non functioning
- Audio system is incomplete and very full of networking bugs.