Colossal Playtest
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
02 Oct 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
02 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Fixes to slide and audio -Fixed an issue that caused players to share all audio amongst eachother at all times. -Fixed an issue that caused slide to not properly trigger when landing at high speeds -Improved how slide behaves when sliding off of a ledge. -Changed wallrun crouch exit to place you into the AirborneCrouch state instead of the Falling state | — | |
| Game update | Build 0.02 -Added prototype functionality for the pilot ability 'Hardlight Construct' -Fixed a bug that prevented your look sensitivity from actually being applied | — | |
| Game update | Colossal DevPlaytest v0.0.2 Focus: This update is mainly focused on player effects, level development, and movement tuning. Added: - Weapon type sprint poses (light, medium, and heavy) - Various movement based audio and visuals effects - Various new level set pieces, models, and textures - UI functionality for the ability display. Changed: - Wallrun: now has more friction and a higher base speed Fixed: - Fixed an issue wh… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.