Chronos Trap in Time
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update: Level Transitions, Zeus Tweaks & VFX Upgrades! Hey everyone, We are rolling out a new update today focused on improving the visual feedback of your runs and adding some much-needed polish to your divine abilities and basic attacks. Here is a breakdown of what is included in today's patch: New Progression UI Level Transitions: We have added a brand-new transition screen between every level during a run. This new UI will clearly show you exac… | — | |
| Game update | Hotfix: Anti-Aliasing Setting Fix! Hey everyone, We are pushing a very quick hotfix today to iron out a small kink related to the brand-new Settings menu we rolled out in our last major update. Here is what is fixed in today's patch: Bug Fixes Anti-Aliasing Loading Issue: Fixed a bug where the selected Anti-Aliasing Method setting would sometimes fail to load correctly upon launching the game. Your visual preferences will now ap… | — | |
| Game update | Major Update: Completely Revamped UI, FSR 4 Upscaling & Graphical Enhancements! Hey everyone, We have a massive update for you today! We have been working hard on this one behind the scenes for multiple weeks, focusing heavily on modernizing the game's interface and bringing some serious graphical upgrades to Chronos Trap in Time. Here is everything included in today's big patch: Complete UI & Menu Overhaul We have built a brand-new, modernized interface from the ground up… | — | |
| Game update | Update: Explosive Shields, Dash Enhancements & Hyperion Tweaks! Hey everyone, We are back with another update for Chronos Trap in Time! This patch is all about giving you more explosive ways to handle threats, while simultaneously turning up the heat on the enemy side to keep the action at an all-time high. Here is everything changing in today’s update: Player Combat Upgrades Shield Detonation: You now have full control over your defenses! Pressing the Shie… | — | |
| Game update | Mac & Linux Release: The Massive Overhaul Update + Bug Fixes! Thank you to all our Mac and Linux players for your patience! We are thrilled to announce that the Massive Overhaul Update is now officially live across all platforms. If you missed the initial Windows announcement, this update completely revamps how the game plays, adding a ton of action, increasing variety, and ensuring that every single run feels unique. Here is what is included in today's p… | — | |
| Game update | Small Update: Blessings & Action! Hey everyone, We are rolling out a smaller, but very exciting update today aimed specifically at the flow of your runs. We want to ensure you spend less time waiting for the good stuff and more time bringing the heat! Here are the changes in today's patch: ✨ Gameplay Adjustments Increased Primary Blessing Drops: If you are currently holding a common primary attack, you will now have a significa… | — | |
| Game update | Update: Quick Hotfix! Hey everyone, We are pushing a quick hotfix today to address a rather chaotic bug that slipped into the recent massive overhaul, alongside a couple of minor adjustments to our minibosses based on your early feedback. Here is what is being changed in today's patch: Bug Fixes Chronos Boss Duplication: Fixed an issue where a duplicate version of the Chronos boss would mistakenly spawn during the e… | — | |
| Major update | The Massive Overhaul Update! We have been hard at work for quite a while on this huge update, and we are incredibly excited to finally share it with you! This patch is a complete revamp of how the game feels and plays, heavily focused on adding more action, increasing variety, and making every single run feel truly unique. Here is everything we’ve changed and added in this massive update: Bosses & Enemies Dynamic Boss AI:… | — | |
| Game update | New Update: Cinematic Visuals & Gameplay Refinements! First off, we want to extend a massive thank you to everyone who has joined the Chronos Trap in Time community recently. Your support has been overwhelming, and we’ve been hard at work reading through all your feedback, reviews, and bug reports. Today’s update focuses on pushing the visual bar even higher while smoothing out some of the friction in the mid-game. Visuals & Quality Settings We’ve… | — | |
| Major update | Major Tech Update: XeSS 3 and DirectX 12! A Heartfelt Thank You to Our Community Before we dive into the technical goodies, we wanted to take a moment to say thank you. The support, feedback, and passion we’ve seen from you recently has been nothing short of incredible. Every review, bug report, and kind word motivates us to keep pushing Chronos Trap in Time to be the best experience it can be. We truly couldn’t do this without you. We… | — | |
| Game update | New Update: New Effects, Balancing, and Bug Fixes! This update focuses on making combat feel more fluid, rewarding your runs more generously, and cleaning up some temporal anomalies (bugs) that were cluttering the experience. Visuals & Effects New Death Effects: Added brand-new explosion effects when enemies are defeated. Clarity: Added "Ability Full" indicators to the player character so you know exactly when you're ready to unleash hell. Miss… | — | |
| Game update | New Update: Improved Tutorial, Rebalanced Gameplay, and More! Thank you all for the incredible feedback since launch. We’ve been hard at work "fine-tuning the timeline" to make the gameplay feel faster, more rewarding, and a bit more fair. This update focuses on player movement, power scaling, and the much-requested tutorial! - Adjusted Player Acceleration and Max Move Speed. Zipping through levels should now feel much more responsive. - We’ve reduced the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.