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Chronos Trap in TimeEventsUpdate: Level Transitions, Zeus Tweaks & VFX Upgrades!
Game update

Update: Level Transitions, Zeus Tweaks & VFX Upgrades!

Chronos Trap in Time · published 8 Aug 2026, 13:52 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone,

We are rolling out a new update today focused on improving the visual feedback of your runs and adding some much-needed polish to your divine abilities and basic attacks.

Here is a breakdown of what is included in today's patch:

New Progression UI
Level Transitions: We have added a brand-new transition screen between every level during a run. This new UI will clearly show you exactly where you currently are in your run and track your progression as you advance through the game.

Zeus God Help Adjustments
Double the Lightning: The Zeus God Help ability now shoots two lightning bolts instead of one! To keep the balance in check, the damage of each individual bolt has been halved, meaning the total damage output remains exactly the same, but it looks and feels twice as cool.

Visual Tweaks: The ability has received a slightly updated visual effect to match the new double-strike setup.

Cross-Platform Parity: We fixed an inconsistency with the Zeus God Help effect. It will now look and behave exactly the same across all versions of the game (Windows, Linux, and Mac).

Visual Enhancements
Primary Attack Impacts: We have completely remade the hit effects for all Primary Attacks. The impact effects are now significantly bigger and feature a lot more particles, making every hit feel much more satisfying and impactful.

Thank you all for your continued feedback and support. Jump in, enjoy the new visual flair, and keep on fighting through the timelines!

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