Zenith Expanse
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Demo Update #2: clearer first minutes, better planet markers, and more Hey, Explorers! I’ve just pushed another demo update. This one is not a “big new content” patch. It is mostly a “the demo should stop fighting you while you’re trying to learn it” patch. :D After the first release I got a lot of useful feedback about the opening minutes being confusing, especially around scanning, finding resources, landing, understanding what the planet actually contains, and… | — | |
| Community | Demo Update #1 is live Hey Explorers! After the demo went live, I got a pretty solid dose of feedback about things that felt confusing, frustrating, unclear, or just not quite right yet. I’ve been watching Steam, Reddit, Discord, and reviews, and I put together a very concrete list of things to improve. Today I released a new version of the demo focused on the issues that came up most often. Here’s the high-level cha… | — | |
| Community | The Zenith Expanse demo is out now Hi everyone, This is a strange and very good sentence to finally type: The Zenith Expanse demo is now available on Steam. You can start a colony on the edge of known space, scan nearby stars, land on alien planets, gather resources, build your first settlement, send colonists into questionable situations, and discover how quickly a reasonable plan can become a small administrative disaster. The… | — | |
| Community | Dev log #3 - Public playtest is finally here Hey, explorers! Long time no see. I was supposed to release the public playtest earlier. Then I made the dangerous mistake of letting real humans play the game. First, Łucja Marczyńska , the illustrator I’m working with, tested the build and sent me a very useful - and very painful - list of UI/UX issues. Then my son played it too and confirmed many of the same problems. The verdict was basical… | — | |
| Community | Dev log #2 - The One Where Everything Clicked The game stopped being a collection of features and started being a living thing - where systems talk to each other, decisions ripple forward in time, and the world pushes back. Here's what happened. Shipyard & Ship Modules The flagship feature (pun intended). A complete ship customization pipeline - from data models to marketplace UI. - 26 ship modules defined in LetMeCook (PZE's modding frame… | — | |
| Community | Steam Integration Complete - Demo Coming Soon I've been quiet. Building. Testing. Breaking things and putting them back together at 3 AM with too much coffee and not enough sleep. Today I'm happy to announce that Project: Zenith Expanse is now fully integrated with Steam - achievements, stats, rich presence, Workshop mod support, the whole package. What does this mean for you? - Your journey, tracked. Planets explored, colonies founded, ba… | — | |
| Community | Dev log #1 - Official Gameplay Trailer + Dev Introduction Hi! Today is a special day - Project: Zenith Expanse finally has its official gameplay trailer. You can find it on the Steam page or on the YouTube: I thought this would be a good moment to introduce myself a bit more - and the project as well. My name is Szymon. I was born and still live in Bytom - in New Le… well - Poland. :) I have been involved in game development for around 20 years - prof… | — | |
| Community | The frontier is now open. (Store page live!) Captain's log, day one. After months of building, testing, rewriting, and drinking way too much coffee – Project: Zenith Expanse has a store page. What is PZE? A space colony sim about the people who didn't make it into history books. Build settlements on planets that don't want you there. Manage crews who have opinions about everything. Try not to starve on day three. What happens now? · Wishl… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.