Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Zenith ExpanseNewsDev log #3 - Public playtest is finally here
Community

Dev log #3 - Public playtest is finally here

Zenith Expanse · published 1 May 2026, 22:57 UTC

All newsPlayers around this dateRead on Steam

Hey, explorers! Long time no see.

I was supposed to release the public playtest earlier. Then I made the dangerous mistake of letting real humans play the game.

First, Łucja Marczyńska, the illustrator I’m working with, tested the build and sent me a very useful - and very painful - list of UI/UX issues. Then my son played it too and confirmed many of the same problems.

The verdict was basically:

“The game looks great, but I have no idea what I’m doing.”

Which is not exactly the dream onboarding experience. :D

So I delayed the playtest and spent the last few weeks reworking the early game.

The old tutorial was a quest-chain system. I still like the idea on paper, but in practice it was too vague for the first minutes of gameplay. I replaced it with something much more direct:

Do this. Then do that. This is why it matters.

Less elegant? Maybe. More useful? Definitely.

I also gave the UI a much-needed visual upgrade. The previous version worked, but it felt too generic. The new one still needs polish in some areas, but I’m much happier with how the game looks and reads now. (Some parts still need redesign, which will be included in an upcoming public demo.)

And now the important part:

The public playtest is finally starting.

This is still very much a playtest build. Expect bugs, rough edges, balance issues, and possibly some UI elements trying to escape their designated positions. Some issues are already known, but not blocking enough to keep the build locked away forever.

But that’s exactly why I need your help.

Please join our Discord (https://discord.gg/3UhwAtk8xw) for playtest details, feedback, bug reports, and general “what the hell just happened to my colony?” discussions.

I’m especially interested in hearing:

  • what felt confusing,

  • what broke,

  • what felt fun,

  • what needs better explanation,

  • and what you would like to see improved before release.

The full release is planned for September 30th.

Thank you for being here.

The void is waiting. 🚀

More from Zenith Expanse

Other announcements

All news
Community15 Sep 2026Demo Update Out Now! Early Access Launches September 30Hey everyone! It's been a little quiet here lately because I've been working on a demo update ahead of Zenith Expanse's Early Access launch. The update is now available and addresses many of the issues you raised after Steam Next Fest. I won't pretend the demo's reception was easy to take. Your reviews, Discord messages, and a video covering the game helped me understand what was getting in the…Community8 Jun 2026Demo Patch 0.1.4 - Demo Feedback, Trading, Fuel, and Economy TuningThis update is focused heavily on feedback from recent demo playtests. The big goal was to make the early game less brittle, make different playstyles more viable, clean up some rough UI/economy issues that were making trading and settlement play feel confusing or too easy to exploit. Onboarding no longer pushes players into founding a settlement as the only “real” path forward. You can now pro…Community3 Jun 2026Demo update #3 is live!Hey folks! Big one this time. I've been heads-down on making your first hours smoother and giving you actual reasons to fly around the galaxy. Here's the rundown. Escort missions are a real thing now This was the headliner. When you take an escort contract, you're now protecting an actual ship that flies with you, warps with you, and can absolutely get blown up if you slack off. Pirates will am…