IGTAP: an Incremental Game That's Also a Platformer
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| 0.5.2: Demo patch #2 0.5.2 patch notes: · Course screens now display your previous lap's time for a few seconds on completion · Springs no longer prevent the use of your midair jump for anywhere near as long, and double-jumping while you have upwards spring momentum will maintain a portion of the prior momentum (TL:DR it feels better) · coloured spikes now target the player's hurtbox, as opposed to its hitbox. They… | — | |
| Day 1 bugfix I've fixed a bunch of bugs that made it into the demo! · Fixed a bug where stats would get jumbled around on save/load · fixed a crash that sometimes happened on save (I think, if you crash PLEASE let me know) · fixed a missing localisation string · fixed a bug where players, before ever launching the game, would gain watts from the simulation on the pause menu. · very slightly increased the hi… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||