IGTAP: an Incremental Game That's Also a Platformer
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | IGTAP demo update is now here! There's new content, along with many tweaks to the game to make it feel as good as possible. I hope everyone enjoys. Notable changes: · LOCALISATION: the game is now fully translated into: Spanish, Portuguese, German, Polish, Russian, Chinese (traditional + simplified), Japanese, Korean, and Pirate speak. · slight balance adjustments to every course · The pesky 2-spike jump (on course 3) has be… | — | |
| Community | IGTAP Demo update & raffle incoming! Hello, here's the timeline for IGTAP in june. June 5th - Extended & Updated demo The demo will encorporate course 5, in a balanced state, into regular progression, plus a whole load of gamefeel and QoL improvements. Altogether, expect ~30 minutes of new gameplay. June 5th to June 24th - Raffle Complete this new, extended demo to get a personalised code! if you enter that code into a google form… | — | |
| Community | IGTAP Demo extention: Coming soon! i've been hard at work making the rest of the game, but i am happy to announce that in roughly a month, IGTAP will see a minor update to its demo, coinciding with Steam Next fest. Theres way more updates in my discord, so for a sneek peek into development check out discord.gg/WQM2dyQxHt | — | |
| Game update | 0.5.2: Demo patch #2 0.5.2 patch notes: · Course screens now display your previous lap's time for a few seconds on completion · Springs no longer prevent the use of your midair jump for anywhere near as long, and double-jumping while you have upwards spring momentum will maintain a portion of the prior momentum (TL:DR it feels better) · coloured spikes now target the player's hurtbox, as opposed to its hitbox. They… | — | |
| Game update | Day 1 bugfix I've fixed a bunch of bugs that made it into the demo! · Fixed a bug where stats would get jumbled around on save/load · fixed a crash that sometimes happened on save (I think, if you crash PLEASE let me know) · fixed a missing localisation string · fixed a bug where players, before ever launching the game, would gain watts from the simulation on the pause menu. · very slightly increased the hi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.