Hidden Folks
Playing now
12+1 vs. yesterday
1.6%of peak
All-time peak
747Jun 2017
Playing now
12+1 vs. yesterday
All-time peak
747Jun 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | On Tour - out now! The team and I (Adriaan) are proud to release the On Tour areas as a free update today!! Watch the trailer: I'm especially proud of Celine and Sylvain for once again coming up with hundreds of funny stories and interactions. For this update, Celine took over pretty much all level and interaction design from me and, I hate to admit it, probably came up with more inventive interactions than I did… | — | |
| Community | Announcing Hidden Folks: On Tour... and pricing changes. Hey folks! The team and I are super proud to announce a major update to Hidden Folks, launching on June 4th, called On Tour . The update will add 6 (!!) new music themed areas to the game, with more than 70 things to find, new mouth sounds (we even made weird music), new interactions, and plenty of new clues with mildly amusing or straight up bad jokes. A couple months after the release of the… | — | |
| Community | The Hidden Folks team is working on something... | — | |
| Community | We're taking a break from making Hidden Folks Hey folks. The release of the new Beach areas and game's release on Nintendo Switch mark the end of the fourth year of making Hidden Folks. Before I started working on Hidden Folks, I had designed a few games and programmed several prototypes, but I had never programmed an entire game. When I met Sylvain and jokingly told him we should make a game together, I did not imagine we would then proce… | — | |
| Community | The Beach areas - out now!! The team and I are proud to release an update to Hidden Folks today!! This update includes a Beach DLC that contains 5 beach-themed areas with 60+ more things to find. Watch the trailer: We also added some of the new sounds from Beach to the mouth sound pack, and we heavily optimised the game to run even smoother on your computer! You can read the full changelog here . This massive content upda… | — | |
| Community | The Beach DLC - October 24th Hey folks! Announcement! The new Beach DLC will be out next week, Wednesday October 24th!! The Beach DLC will have: - 5 new areas with 60+ things to find. - a price of around USD 2.99 in your local currency. - pirates. * H Y P E * And as if that's not enough, I'll also update the Mouth Sounds Pack to include the funniest sounds from the Beach areas, some of which in my opinion are the funniest… | — | |
| Community | Mouth Sounds DLC + Controller Support + New Area You read that right: multiple new things today!!! Mouth Sounds Pack We packed 71 of your favourite mouth sounds together, and you can buy them right here ! As long as it's not commercial, you can do whatever the heck you want with these sounds: notifications, ringtones... you name it. The pack includes the much requested Roar03.mp3, Pling01.mp3, Toot04.mp3, and even Klaxon06.mp3!! Dual-stick co… | — | |
| Game update | Interface Upgrade - out now What's up everyone! Adriaan here, the game designer behind Hidden Folks. While Sylvain (illustrator) and Celine (new addition to the team helping with level design) are working hard on a set of areas in a new theme, I spent most of the last few weeks rewriting the interface of Hidden Folks! You now have the ability to position the panel with targets at any side of the screen: And, a much reques… | — | |
| Community | Hidden Folks is 1 years old!!! What's next? (micro update) We are working on two new themes, a few surprise areas, and thinking about rewriting various internal systems to allow for features like controller support, resetting a single area, and a more dynamic interface. More details as we work on these things! | — | |
| Community | Snow update - available now!! Sylvain and I (Adriaan) are proud to add three new Snow areas to Hidden Folks as a free update available right now!!! Check out the new Snow trailer: In this update, we are also changing the way you unlock areas in the game. Instead of having to play the game from start to finish, you can now start playing from every first area in a theme. So for those who were overwhelmed by the massive factor… | — | |
| Community | Announcing the new Snow areas! Yooooooo- Sylvain and I (Adriaan) are proud to announce the new Snow areas will release on..... December 14th . HYPE! 3 new areas for free! ±1h gameplay! Android simultaneously! Whaaaaaat!!! More sneak previews soon!!! Back to work now, Adriaan | — | |
| Community | Dev update / Gamescom, anyone? Hey everyone! Sylvain and I have been taking a little break from working on the game, enjoying the summer weather and thinking about our health first and foremost. We put a loooot of energy in Hidden Folks' launch and the Factory update, from which we are still recovering even now. We are both about to travel for a few weeks, and when we get back, we'll also get back to working on Hidden Folks.… | — | |
| Game update | Patch: fixing a gazillion sorting issues!! Thanks to Steam users Bucketsmith, Phaota, Prezombie, DNF, ZenWidjet, caga, Pavocado, Gameboyalex, and Lloydo for reporting the hundreds of sorting issues we fixed in this patch!!! This patch also fixes an issue for Linux users not being able to use their mouse in the game (silly...) and a few other tiny things. See the full changelog for more info! <3 | — | |
| Community | Factory Update: Available Now!! Sylvain and I (Adriaan) are SUPER proud to announce that the Factory Update is available right now!! This update comes with 3 new areas: one small area to get the hang of the new theme, one MASSIVE area - the Factory itself - and one puzzle area to finish the game (for now!). Also: new Factory Update trailer!!! *click on thing below here* beep beep boop boop rktkrktkrktkrktkrktkrktktkrktkrkrktk… | — | |
| Community | Announcing the Factory update, June 15th - part 3 In this third post of Hidden Folks’ Factory announcement series, I (Adriaan) talk about the targets, their clues, playtesting, community translation... and I announce the targets of the Factory! In our day 1 and day 2 posts, you read how we put together the stories and graphics of each area and how we added interactions, systems, and sounds to each scene. It is after all that stuff that we star… | — | |
| Community | Announcing the Factory update, June 15th - part 2 In yesterday’s announcement , Sylvain and I (Adriaan) announced that the Factory update will release on June 15th (HYPE) and we talked about the process of putting together the graphics and stories in the world. Today, I’ll try to explain in a non-technical way how we continue to add interactions and systems to those graphics, and sound designer Martin Kvale will step in to show you what sounds… | — | |
| Community | Announcing the Factory update, June 15th - part 1 Yooooooo! Sylvain and I (Adriaan) are SUPER proud to announce that this Thursday, June 15th, we will release the free Factory Update on Steam (and iOS) that adds the most complicated area to Hidden Folks we’ve ever made. The Factory has almost 30 targets, dozens of new interactions, hundreds of new sounds, and thousands of tiny stories. In the three days leading up to the update, Sylvain and I… | — | |
| Community | Hidden Folks - one month later... Exactly one month ago, Sylvain and I (Adriaan) released Hidden Folks. It's all been a little overwhelming for us; the bugs (I'm working on it!), the questions, the requests... but honestly; it's really been freaking amazing and it warms our hearts to see nearly all of you enjoy the game so much and longing for more!! Thank you. We are truly grateful!!!!! What blows my mind most is this: Overwhe… | — | |
| Community | Hidden Folks is out now!!! | — | |
| Community | Hidden Folks releases NEXT WEEK!!!! Aaaaahhhhh!!! Hidden Folks will release February 15th, which is Wednesday next week!! And holy shit we're excited! I'm also proud to announce that we'll ship with Steam Trading Cards. A full list of the game's features on release (with more to come later): - 15+ hand-drawn areas - 120+ targets to find - 960+ mouth-originated sound effects - 200+ unique interactions - Sepia and night mode - Steam Cloud - Achi… | — | |
| Community | Quick Dev Update January Hey everyone, We are crunching HARD on the game so I'm keeping this short! - We've received a LOT of feedback from playtesters (some of you, I presume - awesome and thanks!!!!) that we are actively working on. Loads of bugs are found, but people are having a lot of fun so it's super promising!! - We've made 4 new big areas since our last update here, and plan to make finish two more big ones an… | — | |
| Community | Dev Update: new content, team expansion, merchandise Wowowowow crazy big update today! Sylvain and I have been crunching away and we've made a loooooot of progress. We're still on track, and a release somewhere mid-February is still on our timeline! But aside from our progress on the game, loads of other things have happened too: Playable posters and T-shirts If you met us at PAX East or Gamescom, you might already have one: a playable poster! If… | — | |
| Community | New teaser! Beeep beep boop boop! | — | |
| Community | Dev update: timeline, Fantastic Arcade, new interactions I'm in Austin, about to fly home to Amsterdam. Hidden Folks showed here at Fantastic Arcade, an event for a group of like-minded, artistic, and heartwarming people that all make beautiful video games. It was hugely inspiring, with games like 'Everything' by David O'Reilly, 'Loot Rascals' by Hollow Ponds, and 'TumbleSeed' by a group of friends in Chicago. I highly, highly recommend you to look u… | — | |
| Community | Gamescom! New Features! Livestreaming! TL;DR: Check the awesome GIFs in this update! See you at Gamescom? Hello folks! As I'm typing this, I'm on the train to Gamescom, which takes place in Cologne, Germany. Hidden Folks will have a booth at the Indie Arena Booth - if you're there too, come find us!!! We'll be showing some brand new levels with many new interactions and sounds and we're super excited about this build!!! We've been w… | — | |
| Community | Dev Update June 2016 TL:DR: PAX East was awesome. We're redoing all the levels in the game. We ported Hidden Folks to Apple TV during Unite Europe. And did anyone say Linux?! 'Sup! It's been a while! How are you? Two months have passed since PAX East, but its not too late to tell you what an amazing show it was! Hundreds of people played and loved Hidden Folks, we met a few of you there, and even spoke to a few jou… | — | |
| Community | Dev Update March 2016 TLDR; Awesome press coverage in The Verge and Polygon, play Hidden Folks at Now Play This in London, and development is going well! 'Sup. After working our asses off to make a presentable version of Hidden Folks, we flew across the ocean to show the game to a few selected journalists at GDC (San Francisco). Among others, The Verge and Polygon loved it. Read their articles full of here and here… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.