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Hidden FolksNewsDev Update: new content, team expansion, merchandise
Community

Dev Update: new content, team expansion, merchandise

Hidden Folks · published 5 Dec 2016, 18:01 UTC

All newsPlayers around this dateRead on Steam

Wowowowow crazy big update today! Sylvain and I have been crunching away and we've made a loooooot of progress. We're still on track, and a release somewhere mid-February is still on our timeline! But aside from our progress on the game, loads of other things have happened too:

Playable posters and T-shirts

If you met us at PAX East or Gamescom, you might already have one: a playable poster! If you didn't see us there; you can now get our playable posters PLUS playable T-shirts (yes, playable) on the internet!

For playable T-shirts, go here.
For playable posters, go here.

Content progress

We recently did an awesome livestream where we had suggestions by viewers on what to put in the windows of the gigantic Hidden Folks city that we've been building:

https://www.youtube.com/watch?v=c6_8Mniz8OY

Other than that, we've made a lot of progress on the suburb theme, a farm theme, and a jungle theme, all stuff we're eager to show. All in good time :)

Remember that timeline I gave you on these forums a while back? We're still on track! Release is still planned for mid-February, and we're doing everything we can to make that happen. Speaking about that....

Team expansion

We're super proud to announce that sound designer Martin Kvale will join us to make the sounds sound better overall! Martin is probably best known for the sounds behind the recently released Gonner, and while Sylvain and I will still be yelling into our microphones, he's going to make sure volumes are right and we mix the right sounds together.

Also joining Sylvain and I is Mirthe 'Mitty' Venbrux! You've probably already seen her work as she did the front page teaser! Aside from trailers and teasers, Mitty will be assisting us with production, marketing, and various things that need to be organised and managed.

Last but not least, we're asking Test Company Please Ignore to do some quality assurance tests to make sure that when we launch, your savegames won't break, all the buttons in out interface work, and that the game doesn't run slow on your device.

With all these awesome people helping us, the game is shaping up really well and real quickly. Aaaaaaaaaaahhhhh I'm soo excited to put it in your hands ASAP!

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