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Hidden FolksNewsDev Update June 2016
Community

Dev Update June 2016

Hidden Folks · published 12 Jun 2016, 11:39 UTC

All newsPlayers around this dateRead on Steam

TL:DR: PAX East was awesome. We're redoing all the levels in the game. We ported Hidden Folks to Apple TV during Unite Europe. And did anyone say Linux?!

'Sup! It's been a while! How are you?

Two months have passed since PAX East, but its not too late to tell you what an amazing show it was! Hundreds of people played and loved Hidden Folks, we met a few of you there, and even spoke to a few journalists and business people! I wrote a lenghty post-mortem on the organisational aspects of running a minibooth at the IndieMEGABOOTH here, a good read if you'd interested in what a show like PAX East is like from the perspective of a game developer.

Even though PAX East was our biggest playtest yet and we found many little things that really didn't work the way we intended, Sylvain and I feel really confident about the direction we are taking the game into. We're starting to understand the 'language' by which people want to interact with the game, and so our level creation process slowly takes shape - rather than just throwing things together, we now model the level based on the interactions that will be present and the hidden folks we have in mind. For more smiles, surprises, tiny puzzles, and less frustration.

That said, all existing levels were tests more then anything else, so we've decided to throw them all away. All of them. Because making a good level starts with level design at its core, not wil level design slapped on top of it. It's a lot of work, but it will definitely be worth it.

Anyway - two weeks ago, we showcased Hidden Folks at Unite Europe and as the event itself is a bit weird to showcase at - developers only, talks-oriented, no press, barely any business - we decided to go into FUCK IT mode and do the impossible: to port the game to Apple TV and implement heat map analytics during the show, in three days. And we did it! Apple TV is a weird platform, but it's a nice step up to controller-based platforms (this is not an announcement, I think). Heat maps will be SUPER useful once we go into beta and need some data on what works and what doesn't.

Also; some of you asked for a linux version of the game, and I think I can safely say that I will try to make that happen. I'll need some help from you people running linux to make that happen, though. Alright? Alright!

Can't wait to give you all more and more sneak previews of the new levels!!!

- Adriaan

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Community6 Jun 2026Announcing: Hidden Folks 2Hey folks! Adriaan typing here, on this wholesome day! Hidden Folks 2 was officially announced at Wholesome Direct just now!! Here's the announcement, including a small introduction to the team and I: And as the game will obviously also release on Steam, make sure to wishlist the game immediately: Hidden Folks 2 looks like and builds upon the original game in every regard: the art style, the mi…Community18 May 2026Don't miss upcoming Hidden Folks newsHey folks! Game designer Adriaan typing here. It's been a while since you last heard from me and a LOT has happened since the release of Hidden Folks! I released a bunch of other games, had a kid, and more recently co-founded a new studio with the familiar name Hidden Folks to build more playful, accessible, and curiosity-invoking black & white games within The Hidden Folks Universe . We are 4…Esports12 May 2025Rift Riff is out now!Hey folks! Even though many of you are waiting for MORE Hidden Folks (we hear you!) and even though we may soon have more announcements on that (this is nearly turning into a joke, isn't it), Adriaan wanted to mention that he just released Rift Riff!!! It's a very, very different game from Hidden Folks (as per usual with every game he designs): Rift Riff is a tower defense game with a strategic…