Mixed Martial Cards Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 2026.08.16 - Fix Superman punch not hidden properly | — | |
| Game update | Patch 09.08.2026 - Added invite a friend - Added custom match -mode | — | |
| Game update | Patch 04.08.2026 - Added Champion's Ascent - infinite singleplayer mode | — | |
| Game update | Patch 31.07.2026 - Streamlined tutorials more - Added "Anyone want to play?" -feature | — | |
| Major update | Introducing: Team League A brand new way to compete has arrived! Gather your friends, create a team, and battle together in the new Team League . Every game you play contributes to your team's score, with victories and competitive matches earning even more points. At the end of each season, the top teams earn exclusive prestige rewards. Learn more and follow the standings here: New Features · Teams – Create your own te… | — | |
| Game update | Patch 23.07.2026 - Small animation fixes and improvements - Added unstuck feature | — | |
| Game update | Patch 20.07.2026 - Added ladder matchmaking and ELO tracking | — | |
| Game update | Patch 17.07.2026 - Improved tutorial modals look & feel | — | |
| Game update | Patch 10.07.2026 - Added player stats view (progress -> stats) - Touched up main menu | — | |
| Game update | Patch 09.07.2026 - New animations for full power counters, unguarded attacks and big hits | — | |
| Game update | Patch 08.07.2026 - Improved animations for card drawing and hard head hits - Fixed sfx volume setting not affecting crowd ambience | — | |
| Game update | Patch 06.07.2026 - Added a bunch of new coach strategies & actions - Reworked damage resolutions to round upwards only once at end, rather than between every step - Added Steam rich presences ("playing against another player" etc.) - Improvements to event log (collapse things to fewer entries, mention more details that were previously not mentioned) - Improvements to situation where clicking skip surprise phase… | — | |
| Game update | Patch 20.06.2026 - Added new coach action: pay attention - Animation improvements to Unstoppable, Smell blood, Simultaneous exchange - Win condition detection improvements | — | |
| Major update | First Balance Update Mixed Martial Cards has been in Steam open playtesting for almost two months now. Now that we can see some patterns how people play the game and create their decks, it's time for some balancing! Patch notes: · Removed upgraded block coach strategies (prevent 80% damage and body injuries) · Added new win condition, body knockout · Added new coach strategies, new coach actions and new perks · Rew… | — | |
| Game update | Patch 15.06.2026 - Added new win condition: Body knockout (when player has 0 stamina left, losing stamina has a chance to immediately knock the opponent out, 1 stamina damage = 2 % chance) - Fixed Brawler perk not working against counters - Fixed Simultaneous Exchange being revealed to opponent via event log - Fixed Tornado Kick -> Disengage giving 2 instances of Wide open - Fixed Lightning Reflexes highlightin… | — | |
| Game update | Patch 07.06.2026 - Show win/loss history per deck - Fix some achievements not unlocking for guest in PvP matches | — | |
| Game update | Patch 03.06.2026 - Improvements to game stats view and event log - Highlight perks that are currently in "active" state - like kickboxer, ninja, etc. - Added tutorial modals that pop up when you have specific, more tricky cards in hand the - Reworked fell for feint resolve animation | — | |
| Game update | Patch 31.05.2026 (2) - Fixes to animations, music not playing, event log explanations, some card texts and some achievement unlock conditions - Show opponent draw pile length in Decks view for convenience - Added more achievements - Changed sound effects for pure stamina loss stat changes | — | |
| Game update | Patch 31.05.2026 - Touch ups to deck choose view - Added cheatsheet in game where you can view your deck description text at any time (next to your player name) - Added more sound effects and music - Added new animation type for surprise attacks - Improvements to event log explanations | — | |
| Game update | Patch 29.05.2026 - Added new resolve animation for Split the guard and Lunge effects - Fixed "opponent played instants" animation misposition - Cards can no longer played by just clicking on them. Double-click is now required (or drag) - Added more achievements - Added some touch ups to the various menus outside matches | — | |
| Game update | Patch 26.05.2026 - Added new alternate way of completing first 3 tutorial segments by just watching a short tutorial video - Player feedback was a bit mixed, some enjoyed the coaching while others found it too slow, so this was a compromise decision, now everyone can choose their preferred way. | — | |
| Game update | Patch 24.05.2026 - Additions and improvements to card art - Remove "Punish the body attack" | — | |
| Game update | Patch 21.05.2026 - Reduce "anti-fun" cards from early bot opponents (disengage, lightning reflex, high guard, protect body) | — | |
| Game update | Patch 20.05.2026 - Rework and improve basic game flow animations, user interface and sounds. Main goals: - Make repeated animations snappier so game runs a bit faster - Reduce amount of movement in the user interface (rather keep things in same place as much as possible) - Add sound effects and visual effects that repeat at same distinct times in game flow, such as "attacker plays a card", "responder plays a ca… | — | |
| Game update | Patch 18.05.2026 - Add particle effects and more sound effects | — | |
| Game update | Patch 14.05.2026 - Sharp knuckles now shows active % chance next to perk - Some detail improvements & fixes to user interface | — | |
| Game update | Patch 12.05.2026 - Allow playing cards by left clicking on them once (player feedback) - Fix issue where instant card play animations are replayed again after rest - Fix stat change animations flying around weirdly - Fix "your attack" and equivalent text sometimes blocking reading status effects - Rework some game animations to be displayed in a more subtle manner (cut damage, dope, and some more) | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.