Ludoria
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch 0.0.1.0 Hello everyone, Just a quick patch following our battle update addressing some issues and bugs reported so far. · Fixed rain chance probability · Fixed doors not aligning correctly · Fixed a bug preventing a battle from starting when the character is about to level up What would you like to see in the next update? Now that we got the combat mechanism out of the way, we will focus on adding a mo… | 1791422 | |
| Battle Update Hello everyone! We are very thrilled to announce the release of our first big update, the battle system! In this update we implemented the foundation of combat in Ludoria, every Ludorom has a set of special skills, stats and leveling system. We tried to think about the best suitable combat style that will fit the game genre, and we came up with this design. It makes the fight more focused. You… | — | |
| Patch 0.0.0.3 Greetings everyone, Today we are releasing patch 0.0.0.3 fixing several bugs and improving gameplay. Speaking of gameplay, here is our video showcasing Ver.0.0.0.3 on how to build your first base. Changelog: · When using builder panel for the time time, scrolling is now properly functional. · Wen placing main base, player sometimes fall through the ground if near enough, this was fixed by imple… | — | |
| Patch/Update 0.0.0.2 Greetings Ludorians, In our continued efforts to improve the game, we have fixed several bugs, improved gameplay, and added new game features thanks to your feedback and reports, we greatly appreciate that you are part of the team! Without further ado, let's dive right into it: · Eagle view mode now has 3 levels, near, far, and world map. · Information about scanned monsters is now represented… | — | |
| Day one patch Hello Ludorian! We listened to your suggestions/feedback and bug reports, and we prepared our day one patch for you. Here is the list of changes on Ver. 0.0.0.1: · Added a mouse sensitivity option under "controls" setting. Now you can adjust how fast the camera moves, allowing for a more precise aiming. · Fixed the press "R" to interact message being sometimes stuck on screen. · Fixed Glatus fa… | — | |
| Hotfixes 2 Hello Ludorians! We apologies for the yet again delayed release, we know that it's impossible to have a perfect launch, but we try so hard to fix all the showstopping bugs before we pass the game to your hands. Release was planned for 03/02/17, and is now moved to 03/03/17 12:00PM PST The following is a list of fixed bugs as of 03/02/17: · Light orbs are not showing behind walls anymore · Fixed… | — | |
| Quick fixes Hello everyone, First of all, I would like to say thank you to all of those that managed to help us test the game today. We listened carefully and performed the following fixes today: · When placing objects, preview is now disabled when the count is zero. · Fixed some monsters disappearing upon scan. · When you remove an object that you previously placed, it goes back to your inventory. · Main… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Apr 2017 | Sun | 22:30 | Patch 0.0.1.0 | 1791422 | public | 1 | — |
| 30 Apr 2017 | Sun | 22:30 | Patch 0.0.1.0 | 1791422 | pre-alpha | 1 | — |