Hotfixes 2

Ludoria · published

Hello Ludorians!

We apologies for the yet again delayed release, we know that it's impossible to have a perfect launch, but we try so hard to fix all the showstopping bugs before we pass the game to your hands.

Release was planned for 03/02/17, and is now moved to 03/03/17 12:00PM PST

The following is a list of fixed bugs as of 03/02/17:

  • Light orbs are not showing behind walls anymore
  • Fixed base building bug where objects would randomly disappear, was caused by an object collision issue.
  • After removing doors, walls are now restored back.
  • Fixed an issue where Ludoroms would not spawn anymore once the player transforms to a monster and then transforms back.
  • Fixed desert biome not giving resources
  • Placing your Ludorom in a ludocell is now consistent with your save file
  • Transforming to a monster now reduces it's energy slowly
  • Ludocells are now operational and recharge your monster's energy
  • Ludocell UI panel reflects your monster's energy level accordingly
  • Fixed an issue with tethered energy cables not conducting power
  • Ambient light at night was improved
  • Spamming skills won't stake up anymore causing performance drop
  • Removed some admin hotkeys shortcuts
  • Fixed potential underwater crash caused by some graphic cards
  • Improved collect effects

Thank you again to all of those that helped us with their feedback, much appreciated. And thank you guys for being patient.