Hello Ludorians!
We apologies for the yet again delayed release, we know that it's impossible to have a perfect launch, but we try so hard to fix all the showstopping bugs before we pass the game to your hands.
Release was planned for 03/02/17, and is now moved to 03/03/17 12:00PM PST
The following is a list of fixed bugs as of 03/02/17:
- Light orbs are not showing behind walls anymore
- Fixed base building bug where objects would randomly disappear, was caused by an object collision issue.
- After removing doors, walls are now restored back.
- Fixed an issue where Ludoroms would not spawn anymore once the player transforms to a monster and then transforms back.
- Fixed desert biome not giving resources
- Placing your Ludorom in a ludocell is now consistent with your save file
- Transforming to a monster now reduces it's energy slowly
- Ludocells are now operational and recharge your monster's energy
- Ludocell UI panel reflects your monster's energy level accordingly
- Fixed an issue with tethered energy cables not conducting power
- Ambient light at night was improved
- Spamming skills won't stake up anymore causing performance drop
- Removed some admin hotkeys shortcuts
- Fixed potential underwater crash caused by some graphic cards
- Improved collect effects
Thank you again to all of those that helped us with their feedback, much appreciated. And thank you guys for being patient.