Final Flavor
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Patch 0.13.1 Fixed a crash that prevented the game from running on Windows and Linux. That's all for now! | — | |
| Update 0.13.0 A new update! This time we bring some much needed quality-of-life improvements: Changelog Added · Available ingredient count to recipe slots · Dialogue events about not wasting the chance to gather ingredients · Warning that SP and food effects are lost when returning to base · A proper ending screen after beating the demo · Turn tracker during combat Changed · Pennant design · Outpost 3D model… | — | |
| Patch 0.12.1 Just a quick hotfix of bugs we caught the last two days! Changelog Fixed · Partial Portuguese translations showing up when they shouldn't · TAB not showing help anymore · Hover SFX playing at odd times | — | |
| Update 0.12.0 Now that the demo is publicly released, I'll try to share here any updates we make to the game that affect the demo. I usually make a new build once per week. For now, there are only a few tweaks and fixes, given last week was short due to holidays. Changelog Changed · Skills without enough SP to show up disabled · Recipes without enough ingredients to show up disabled · Skill balancing Fixed ·… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||