The Carcass
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
16 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
16 Sep 2026
| Published | Kind | Announcement | Build |
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| Community | Still here, still fixing Still here. I'm one person, and this is my game. It came out this week, the reviews have been hard, and I have read all of them. This is what was wrong, what is fixed, and what I am working on now. The store page and the AI disclosure The description called the events "hand-written". That word is gone. It should never have been there, because the disclosure on the same page says the text was dr… | — | |
| Community | Update 2.1.5 — Fourteen Complaints, Fourteen Answers Update 2.1.5 — Fourteen Complaints, Fourteen Answers Two days before launch, the last big update. We went back through every criticism the game has received, put all fourteen on one page, and gave each one either a fix or a number. Your choice stays on the screen The most common complaint was also the worst one: you would make a decision and never see what it did. A queued command was firing in… | — | |
| Community | Update 2.1.4 — Five Ways Out, and the Game Shows You Where You Are Update 2.1.4 — Five Ways Out, and the Game Shows You Where You Are A small update, 3 days before launch — three things you will notice at the terminal. The game tells you where you stand There are five ways out of the carcass — Dominion, Symbiosis, Awakening, Escape, Transcendence — and each one is now four named stages long. At any moment you can see how far along a path you are as a percentag… | — | |
| Community | Update 2.1.3 — Every Species Now Has Its Own Campaign Update 2.1.3 — Every Species Now Carries Its Own Campaign The largest content update the demo has ever received, 4 days before launch. 31 species · 166 scenes · 51 permanent outcomes Every canonical species in the carcass now has a multi-stage story arc — around five scenes, usually three different endings. Those endings are not flavour text. Each one leaves behind a mechanical consequence that… | — | |
| Community | Version 2.1.2: 5 Days to Launch Version 2.1.2: 5 Days to Launch Update: August 7, 2026 Launch: August 11, 2026 Version 2.1.2 is built around one promise: the game should say what it means, respond to what you enter, and remember why your colony reached this point. One consistent game across 29 languages This update begins with the words players actually see, type, and trust. · A broad pass across 29 languages made room names,… | — | |
| Community | Version 2.1.1: 6 Days to Launch Version 2.1.1: 6 Days to Launch Released: August 6, 2026 Launch: August 11, 2026 Version 2.1.1 brings 114 changes. This update focuses on the first half hour, screen clarity, reliable text across 28 languages, and a smoother path into the game. The tutorial was rebuilt from beginning to end The first half hour was the main focus of this update. I played through the complete tutorial and reviewe… | — | |
| Community | Version 2.1.0: 30 Days of Work, 7 Days to Launch Version 2.1.0: 30 Days of Work, 7 Days to Launch The Carcass: Echoes of Rot launches on August 11. Seven days remain. I moved the release date because the version people played did not explain itself clearly enough. Choices seemed to disappear, the first hour could feel like a wall of prose, and several systems hid rules the game already knew. Over the past month I focused on how the game feels… | — | |
| Community | 35,000 Wishlists — Thank You! 35,000 Wishlists — Thank You! The Carcass has reached 35,000 wishlists ! Thank you to everyone who has followed the game, played the demo, shared feedback, or told a friend. Your support has carried us this far. The wait is almost over. The Carcass launches on August 11 — only seven days from today. We can’t wait for you to enter the void. See you on August 11. | — | |
| Community | The Carcass 2.0: The Big Update, and the Road to Launch The Carcass is a terminal colony-survival game played inside the rotting body of a dead cosmic god. Over the last two weeks we rebuilt large parts of it. This is the 2.0 update, and below is the honest version of what changed, what we fixed, and where the game is going before it launches on August 11. The dead god remembers now This was the big one. Your choices no longer vanish into a log. Whe… | — | |
| Community | The Carcass is Part of Steam Typing Fest 2026! 🎹 The Carcass Joins Steam Typing Fest 2026! We're thrilled to announce that The Carcass is part of Steam Typing Fest 2026 , running from February 5 to February 9! Why The Carcass Belongs in Typing Fest The Carcass is built from the ground up as a keyboard-driven experience. Every interaction — from managing your colony to negotiating with alien factions, from issuing commands to navigating the de… | — | |
| Game update | Patch 1.01 - Stability & Player Feedback PATCH 1.01 - STABILITY & PLAYER FEEDBACK Intro Cinematic - Added player-controlled pacing between major story acts - the intro now pauses with "\ Continue..." at 4 key narrative transitions so you can read at your own pace - ESC still skips the entire intro at any time Turn System Clarity - Harvesting now clearly displays "\ Harvesting advances time by 1 Pulse" with a mini turn report showing r… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.