Vampire Mistress
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | First Look at the Intro Sequence We’ve been working on the game’s opening sequence and early gameplay flow, including the player’s first arrival at the Vampire Castle and their first encounter with Marien. For the first time, the intro is beginning to feel like a real playable experience - combining exploration, dialogue, atmosphere, and story progression into a longer opening sequence. There’s still plenty we want to improve… | — | |
| Community | Day and Night Development on Vampire Mistress is starting to feel more alive. The different parts of the game are beginning to connect in a way that gives each day a clear rhythm. During the day (morning/afternoon/evening), you choose how to use your time. You can take a girl out, or engage in activities like farming to gain resources for upgrades, or perhaps gifts that girls may like. Dates now include "spe… | — | |
| Community | It’s Getting Hot in Here… We’ve been making steady progress on Vampire Mistress , and development is moving forward as planned. The core experience is coming together nicely: exploring the world, interacting with the characters, and building tension that leads somewhere… usually somewhere steamy. Right now our main focus is refining the central dating loop, UI and finalizing character workflows to make everything flow s… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.