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Vampire MistressNewsVampire Mistress Demo Update
In-game event

Vampire Mistress Demo Update

Vampire Mistress · published 10 Jul 2026, 13:36 UTC

All newsPlayers around this dateRead on Steam

What's New In The Updated Demo

  • Softened the hover sound on dialogue buttons

  • Click anywhere to move through story segments, not just the button

  • First public localization pass

  • Fewer stutters caused by some unoptimized scripts

  • Smaller texture sizes

  • Better drawcall batching

  • 3D characters optimized with smarter materials and distance-based turn-off

Performance

We've made a first pass at optimizing the demo, and it should run better now, especially on lower-spec PCs. We're not sure we've caught everything, though - let us know if you noticed a difference, and if there are specific spots still giving you trouble. That'll help us figure out what to prioritize next.

Localization

Full text (interface + story subtitles):

  • English, French, German, Italian, Spanish (Spain), Spanish (Latin America), Korean, Japanese, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian, Simplified Chinese, Traditional Chinese, Turkish

Interface only (story still in English for now):

  • Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Malay, Norwegian, Romanian, Swedish

This is a first pass, so some lines might still sound stiff or too literal. A better translation workflow is already in the works - we'll keep you posted as results improve.


Teaser For New Content

In this short teaser trailer, you'll meet Morgana's daughter, Celestine, and get your first glimpse of Skrana - a raven girl who's not part of the main cast, but an extra character you'll be able to meet along the way. Celestine's pretty convinced she's already the scariest thing in the room. Whether that's true is another question. More of both soon.

What's Next

Vampire Mistress stays our main focus and the center of the Velvet Kingdom. It's an ongoing project - we keep writing and adding to it over time. We're releasing it in chapters here on Steam, while Supporters get a full, continually updated version early. Right now we're deep in writing the rest of the story - follow us for early content.

You may have noticed a few other projects listed on Steam too - we call these the Velvet Chronicles. Vampire Mistress comes first, but sometimes a character concept has enough going on that it works better as its own thing, so we spin it off into a smaller, more focused stand-alone game - usually just one character or a small cast.

All of it - Vampire Mistress and the Velvet Chronicles alike - happens in one shared world, the Velvet Kingdom. Not every character shows up in every game, but crossovers are always possible, and we'd love for this to grow into one big cast whose stories you can keep following.

More on all of this next month.

If you want early previews, behind-the-scenes stuff, and character reveals, you can follow us here.

More soon❤️.

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In-game event26 Aug 2026Early Build 0.0.2 Is Now AvailableThe first night at Blackthorne Keep continues in Early Build 0.0.2, now available for supporters. The Steam demo has also been updated with many of the new systems and improvements introduced in this build. After your encounter with Queen Morgana, you'll meet her daughter, Vampire Princess Celestine, encounter another new girl, explore more of Blackthorne Keep, and take on your first important…Steam news10 Jun 2026New Vampire Mistress Demo!The first public demo for Vampire Mistress is now live. In the demo, you'll step inside the mysterious Blackthorne Castle, meet some of its residents, and get your first glimpse of the world and characters that await in the full game. You'll have the chance to spend time with some of the girls, immerse yourself in the story, and experience the atmosphere of the game. There are already a few par…Community16 May 2026First Look at the Intro SequenceWe’ve been working on the game’s opening sequence and early gameplay flow, including the player’s first arrival at the Vampire Castle and their first encounter with Marien. For the first time, the intro is beginning to feel like a real playable experience - combining exploration, dialogue, atmosphere, and story progression into a longer opening sequence. There’s still plenty we want to improve…