Atomic Synthesis
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Quick Fix Fixed the earlier problem from today. | — | |
| Game update | Rollback Version I accidently left access to the developer toggles a rookie mistake and so I have to roll the update back for today as im at work and can't fix and release from work. Sorry. | — | |
| Game update | Quick Bug Fix Fixed a big bug where the lab's fusions didn't take the correct amount of eV to do, essentially allowing free fusion. | — | |
| Game update | Quick Bug Fix From yesterdays update I found a big logic error that needed to fixed for the future. | — | |
| Game update | Bug Fixes + Passive eV Balancing Changes + Small Visual Additions A full day done and I've found some things to fix and real small things to add. · Make the lab and accelerator always present when not unlocked but locked, including a tracker for how to unlock it. So people can know what the game has before it just appearing when unlocked. · Make the assistant status into an actual model where it will beam to what it collects to be more visually appealing. · C… | — | |
| Game update | Quick Update Fix Fixed the session timer not working from previous update | — | |
| Game update | Quick Update Fix I forgot to toggle the offline earnings for the full release. Done. Offline earning only affects passive eV gains and will earn for up to 24 hours. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.