A full day done and I've found some things to fix and real small things to add.
- Make the lab and accelerator always present when not unlocked but locked, including a tracker for how to unlock it. So people can know what the game has before it just appearing when unlocked.
- Make the assistant status into an actual model where it will beam to what it collects to be more visually appealing.
- Changed the offline gained eV begin at 50% and then allows for upgrading after the lab is unlocked to get it to a 100%. After some thinking I did this so it isn't so overpowered at the start.
- Fixed a problem where the isotope collection was collecting more than it should and is displayed to do.
- Changed setting icons into neon lights
- Cut all molecules passive eV gain by 50%. They are very powerful, especially with offline gain.