BOXPAST LOV3YOU
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Improved the UFO Boss's behavior and implemented several adjustments. Reduced camera shake added adjustments for certain effects, lighting, and distortion. · Game optimization and balancing. | 25226107 | |
| New effects have been added. - New combat behaviors for enemies have been implemented. - Minor balance adjustments have been made (though there is, of course, still plenty of room for further improvement and updates). - A large number of spells have been created, but they require further balancing and refinement before being integrated into the game. - Tougher enemy types—featuring armor bars and unique combat behaviors—ha… | 25139296 | |
| Fixed the issue with the highlight area on the map where the player moves to. Moving forward, I will focus on the game's combat pacing, balance, and effects. · I aim to enhance the reward experience and improve pacing issues. | — | |
| Added randomized map areas (currently undergoing further refinement). Improved character mobility and fluidity. · Enhanced combat collision effects. · Added randomized map areas (currently undergoing further refinement). · Made minor balance adjustments to enemies and bosses. | — | |
| Update translation Simplified Chinese · Traditional Chinese | — | |
| Language update Added Chinese text and made a few edits to the description. | — | |
| Add Japanese language Japanese language support has been added. · More sword types with different slashing effects have been added. · Improve game loading speed. | — | |
| Additional buff adjustments for Enemy Each time the player moves to a different area, Enemy receives a stat boost, but with the previous amount, the increase was quite significant, so I decided to rebalance it. | — | |
| This update improves the behavior of bosses and enemies. Modify the flight behavior of the flying virus. Increasing the variety and difficulty of sub-bosses. I will soon be adding more animations, skills, and balance, as well as more equipment combinations to enhance the character power-building experience. By the way, I'm currently experimenting with a random map generation method similar to Dead Cells. | — | |
| Adjust the behavior of the Boss and Enemy. Handling the attack range of certain weapons. | — | |
| Hide the mouse cursor by pressing Ctrl. Adds slashing effects to Enemy. · Adjust Enemy's offensive capabilities. · Added animations for basic attacks. · Make a few minor adjustments. | — | |
| New update Normally I would update every one or two weeks, but for some reason, whenever there's an improvement or something new, I feel compelled to share it with everyone immediately. | — | |
| New Feature: Synergy System & Tooltips New Feature: Synergy System & Gameplay Tweaks Patch Notes / Changes: Progression: The gate now opens automatically as soon as the weapon appears (you do not need to pick it up). · Features: Added an option to sell unused equipment. · Balance: Rebalanced a few plugins, including "Cracked". · AI: Enemies spawned from portals now detect walls and behave more intelligently. · Visuals: Adjusted the… | — | |
| Fix Save And Exit -> Continue Sometimes some enemies would disappear after saving and exiting -> continue, but this issue has been fixed. | — | |
| Fixes the issue of multiple plugins crashing or being cracked at the same time. Adjust some descriptions of the cleaning product. | — | |
| Added a list of Cracked Plugins. - Added a list of Cracked Plugins. - Added a system for activating custom plugins if a CD-KEY is available. - Currently implementing a system for hacking, cracking, and activating unofficial keygens for Cracked Software. | — | |
| A few new updates. Added 20 software plugins (More to come) · Added 20 crack software (More to come) · Currently adding (over 50 skills) · Changed icons for 4 basic elements (More elements to come) · Added several mechanics to build the character stat system. · Increased RAM price in the store. · Elemental burst effects will be improved soon. · I hope to update daily and add more interesting content. Have a great… | — | |
| Added description updates and handled UI display for optional rewards. An obscured UI element has been addressed. · A segment of misaligned text has been processed. · Added language and game display options. | — | |
| Not a PC building expert? Don't worry, we've got you covered! Hi everyone! We noticed that some of you might be a little confused by the computer jargon, so our latest patch introduces a super beginner-friendly description system for all equipment. · Now, you don't need to be a hardware guru to figure out what to equip. Just hover over an item, and the game will instantly explain it using everyday metaphors (e.g., CPU = The Brain, RAM = The Work Desk, etc… | — | |
| Added more badges. - Increase the number of enemy viruses. - Fine-tune a few images of decorative items. - Optimize storage space. | — | |
| The gate closes after the player defeats the boss, but they haven't decided what Address some outstanding issues and optimize performance. · Object manipulation abilities now have a cooldown period after throwing. · Similar software will update to the next level instead of warning against equipping it. · Display the correct physical damage and magic damage figures without overlapping. | — | |
| The Boss's user interface will remain fixed and will not move or resize based on The gate after defeating the Boss. · Improve your score on the index. · Cooling system improvements. · And a few minor optimizations. | — | |
| Update to the health bar processing system. Items that boost Health will provide a corresponding bonus, rather than simply filling the existing health bar as they did previously. · Stat points will be reset at the start of a new stage. · Implement more accurate UI bars displaying health and armor for Mini-Bosses. | — | |
| Add cloud storage Fixed the issue where enemies would appear enlarged after respawning at the gate. The Boss's positioning behavior is acting strangely. | — | |
| The patch update prevents the Purple Boss Fly from flying outside the permitted. Update the first badge. · Improved startup speed · Fixed audio issues during scene transitions | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Sep 2026new | Thu | 15:03 | No patch notes · unannounced build | 25233711 | public | 1 | — |
| 10 Sep 2026new | Thu | 12:34 | No patch notes · unannounced build | 25230845 | public | 1 | — |
| 10 Sep 2026new | Thu | 09:56 | No patch notes · unannounced build | 25227999 | public | 1 | — |
| 10 Sep 2026new | Thu | 08:36 | No patch notes · unannounced build | 25226569 | public | 1 | — |
| 10 Sep 2026new | Thu | 08:11 | Improved the UFO Boss's behavior and implemented several adjustments. | 25226107 | public | 1 | — |
| 5 Sep 2026 | Sat | 09:40 | New effects have been added. | 25139296 | public | 1 | — |
| 4 Aug 2026 | Tue | 05:46 | No patch notes · unannounced build | 24545635 | public | 1 | — |