Magic Academy
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 0.7.5 (Resonantia): Livelier Dialogues, New Scenes, and More Sound Hello everyone! It's time for a new Magic Academy update. In this version, we've added a new text FX/SFX system, continued our work on audio, added Japanese translation, added new story content, and fixed Gallery unlocks for the Personal Conflict endings. What's New in This Update New Content · Added a new quest with the Lightbringers. · Added a new scene with Rowena. · Continued Elizabeth's ro… | — | |
| Community | Devlog: Journey Rework, Part 1: Cards and Builds Hello everyone! The latest version did not reveal any unexpected issues that would force us to change plans for emergency fixes, so the team has already moved on to the next patch. And now we are returning to Journey. We have not given this mode a major pass in quite a while, and over time it has become much clearer where card combat needs better readability. We want to make the cards easier to… | — | |
| Community | Meet Lina: Food Technology, Debt, and Almost No Secrets Hello! We are continuing to slowly reveal our new game in development. Last time we showed the forceful Miku. Today, Lina steps onto the stage much more quietly. Meet Lina Lina came from an agricultural prefecture. She used to teach food technology at a college, and she was good at it. Then one very personal problem cost her that career. Now she has debts, a talent for awkward silences, and a s… | — | |
| Community | New Game in Development: Meet Miku Hello! We are starting to slowly reveal our new game in development. The title stays secret for now, but today we can show the first character. Meet Miku Miku is the protagonist's former classmate and his first partner in a new venture. She tries very hard to look mature, composed, and strictly professional. She teases the protagonist, always has a sharp answer ready, and hides her own embarras… | — | |
| Community | Devlog#46: Words Have Weight Hello! Dialogue in Magic Academy used to simply appear on screen. Read it, click, move on. In the next patch, text becomes part of the scene direction. Dialogue Text Effects · Letters now appear more smoothly through per-character opacity. · Specific words or phrases can be animated or highlighted with visual FX. · SFX can trigger on a specific word, not only at the start of a line. If someone… | — | |
| In-game event | Hotfix 0.7.0.1 and Future Plans Hello! Update 0.7.0 includes a major dialogue proofreading pass, emotion setup for characters, and a new in-scene movement system that lets characters move during dialogue, making scenes feel more dynamic. Hotfix 0.7.0.1 Hotfix 0.7.0.1 also releases today. It includes fixes for issues found by our Professor tier players: · Slightly reduced build size through resource optimization. · Added a mem… | — | |
| Community | The Shark Girl Is Moving, and We Are Choosing Scenes for New Art Hello! Remember the Shark Girl Inquisitor from the previous post? The stern boss you chose for Journey in the community vote? She is no longer just standing on concept art. She moves, breathes, and looks ready to bring her own shark-flavored order to the battlefield. Making the Midgame Richer While the Inquisition stretches its fins, we have shifted the team's main attention to another importan… | — | |
| Community | Justice With Fins: The Vote for the Next Journey Boss Hello! You chose this yourselves. And judging by the result, our Journey mode is about to become a lot more dangerous, and a lot toothier. The Vote Recently, the community voted for the next Journey boss in two stages. First, you picked the race. Then, you picked the class. We knew you could produce an unpredictable result, and you did not disappoint. · Winning race: Shark Girl. · Winning class… | — | |
| In-game event | Monthly Update: Audrey, Elizabeth, and scenes that move Hello! This update is about scenes that have become less static and more alive. Audrey's romance storyline receives two new stages, Elizabeth's "Inner Conflict" reaches its finale, and many story moments now have better staging, movement, and sound. We also cleaned up a good number of practical problems: Journey preparation, scene conditions, UI refreshes, gallery unlocks, and a balance issue t… | — | |
| Game update | Update 0.6.6.1: text, translations, and Rose scenes Hello! Magic Academy has grown so much that we can no longer fit all the news into a single post. So let's start with the most practical part: today we are releasing a small update, 0.6.6.1, and we will talk about it first. Here is what's included in this patch: · Finished proofreading the in-game dialogues: caught and fixed several hundred more inaccuracies. · Added translations for all suppor… | — | |
| In-game event | Monthly Update: Lightbringers and First SFX Monthly Update: Lightbringers, sound, and cleanup Hello everyone! A month has passed, so it is time for a new development update. While the Steam release is still being prepared, we are keeping these patch notes here so you can follow what is changing in Magic Academy. This time you can hear one of the biggest changes right away: our SFX designer has joined the project, and the first results of… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.