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Magic AcademyNewsMonthly Update: Audrey, Elizabeth, and scenes that move
In-game event

Monthly Update: Audrey, Elizabeth, and scenes that move

Magic Academy · published 12 Jun 2026, 18:31 UTC

All newsPlayers around this dateRead on Steam

Hello!

This update is about scenes that have become less static and more alive. Audrey's romance storyline receives two new stages, Elizabeth's "Inner Conflict" reaches its finale, and many story moments now have better staging, movement, and sound.

We also cleaned up a good number of practical problems: Journey preparation, scene conditions, UI refreshes, gallery unlocks, and a balance issue that could block progress on easy difficulty.

Here is what changed:

New Content

  • Added two new stages to Audrey's romance storyline.
  • Added the finale of Elizabeth's "Inner Conflict" storyline.
  • Added new CG scenes for Audrey and Elizabeth.
  • Added new memories to the gallery.
  • Added new backgrounds and staged scenes for story episodes.

Journey

  • Fixed an issue where a recipe could drop repeatedly even after the player had already acquired it.
  • Improved the refresh behavior of the Journey preparation screen after editing a deck.

Audio

  • Added a large new batch of sounds: UI, foley, magic, ambient sounds, monsters, character voices and vocal reactions, and sounds for adult scenes.
  • Improved the sound design for several comics and interactive scenes.
  • Looping sounds now stop correctly when exiting a scene or changing states.
  • Updated and cleaned up part of the project's audio structure.

Dialogues and Scenes

  • Updated the dialogue staging system.
  • Characters can now use more flexible screen positions, movements, entrances, exits, and speaker transitions.
  • Improved character emotions, movement, and positioning in several old and new scenes.
  • Interactive scenes can now play sounds when switching to specific states.

UI and Quality of Life

  • Fixed focus issues in text fields and Journey code input windows.
  • Improved button sound behavior.
  • Fixed several cases where the interface did not update after player actions.

Quests and Logic

  • Updated access conditions for certain locations and interactions.
  • Fixed several trigger and completion conditions for quest scenes.
  • Fixed NPC display issues after returning from a Journey.
  • Fixed the quest object and indicator refresh for the wire mini-game.

Balance

  • Reduced the magic stone requirement for the "Wall Restoration" project from 2 to 1. Previously, completing the tutorial on easy difficulty could break progression because of reduced rewards.

Bug Fixes

  • Fixed issues with starting and ending certain dialogues.
  • Fixed launch errors for specific dialogue-layer scenes.
  • Fixed scaling and positioning issues for certain characters.
  • Fixed various issues with backgrounds, transitions, and scene settings.
  • Fixed several issues with gallery and scene unlock conditions.
  • Fixed certain location interactions.

As always, thank you for playing and for reporting the odd places where magic behaves a little too much like unfinished code. It helps us make the next version cleaner.

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