Factorio
Playing now
24,120+867 vs. yesterday
20%of peak
All-time peak
118,166Oct 2024
Playing now
24,120+867 vs. yesterday
All-time peak
118,166Oct 2024
| Published | Title | Build |
|---|---|---|
| Version 2.0.77 released as stable Bugfixes · Fixed a clipping issue on cargo pods attached to rockets more · Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more · Fixed that rocket silos could deadlock due to mod changes. more · Fixed a crash when specific entities are killed without a source. more · Fixed that time passed wait condition wasn't reset when manually pressing go-to button to… | 23347942 | |
| Version 2.0.76 released as stable Bugfixes · Fixed Mods gui showing a dependency warning even for mods to be deleted. · Fixed Space Map sometimes not using free cursor in controller input method. · Fixed a consistency issue with cargo pods and variable result rocket-launch-products. · Fixed a crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring between assemblers that are… | — | |
| Version 2.0.73 released as stable Gui · Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met. Bugfixes · Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more · Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. more · Fi… | — | |
| Version 2.0.72 released as stable Changes · Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power. · Reduced selector combinator energy usage from 5kW to 1kW. · When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving. Bug… | 20494576 | |
| Version 2.0.69 released as stable Hello, today we have a nice stable version for you Bugfixes · Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. · Fixed LuaRendering rich text in game render mode being drawn above fog of war. · Fixed LuaSegmentedUnit::acceleration calculations in some situations. · Fixed LuaSplitt… | 20175318 | |
| Version 2.0.66 released as stable Bugfixes · Fixed LuaEntity::display_panel_icon was not accounting for nil. · Fixed a consistency issue when rotated entities are moved by belts. · Fixed a crash if a player using the editor equips an equipment with a burner component. · Fixed a crash related to underground belts when super force building. · Fixed a crash when a beam attack trigger destroys the turret firing it. · Fixed a crash… | 19824532 | |
| Version 2.0.60 released as stable Bugfixes · Agricultural tower planting now respects plant's tile buildability rules. · Changed the sync mods with GUI "Sync startup settings" and "Load save after sync" so their value is always used. · Fix buffer chests having their contents counted twice for 'missing requests' circuit read. · Fixed Game Mode not enabling on macOS 26 · Fixed LuaForce::get_logistic_group was not working with con… | 19174779 | |
| Version 2.0.55 released as stable Balancing · Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank) Bugfixes · Added missing notification of "too far to connect" for smart belt dragging when the obstacle is exceeding the limit of the related undergrounds. · Changed pipette of fluid recipes to work the same as pipette of item recipes. · Fixed… | 18705889 | |
| Version 2.0.47 released as stable Balancing · Changed piercing ammo recipe to be cheaper. · Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. · Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. Bugfixes · Added info about not being able to set recipe based on surface condition when parametrising blueprint. · Allowed setting blueprint param… | 18284530 | |
| Version 2.0.43 released as stable Minor Features · Added support for volume and speed activity matching for persistent working sounds. · The swap-players command can now handle basic remote view and players in space platform hubs. Graphics · Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. more Balancing · Trees no longer take damage from spores nor absorb spores as a result of takin… | 17867572 | |
| Version 2.0.42 released as stable Minor Features · Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. more Graphics · Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid). Bugfixes · Fixed equipment grid ghost interaction for entities that move in some cases. more… | 17784949 | |
| Version 2.0.41 marked as stable Bugfixes · Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. · Fixed a crash related to modded enemy behavior. · Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. · Fixed a crash when trying to create a blueprint out of space platform hub which has wait condition with empty item field. · Fixed a crash when upgrading underground belts ma… | 17698518 | |
| Version 2.0.39 released as stable Balancing · Oil Refinery now collides with ice platform · water-mud and water-shallow are now landfillable in vanilla (already landfillable in space age) Bugfixes · Added more detailed healing values for entities healing < 10/s. · Fixed "Any planet import zero" wait condition not ignoring requests with zero amount. · Fixed "Send to orbit automatically" tooltip being incorrect when playing Space… | 17607201 | |
| Version 2.0.32 released as stable Changes · Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more · Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips. Optimizations · Improved performance when removing roboports in large active networks by 60%. more Graphics · Removed reflections fr… | 17066375 | |
| Factorio version 2.0.30 released as stable Changes from 2.0.29 and 2.0.30 Minor Features · Added smart pipette for items on the ground. Graphics · Improved graphics of Recyclers. · Added corpse graphics for Asteroid Collectors. Changes · Changed map generated lightning attractors to always produce full-health items when mined. more · Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. ( more B… | 16964256 | |
| Factorio version 2.0.28 released as stable Minor Features · Added radar minimap visualization for roboports and cargo landing pads. · Cargo pod scheduling reworked to send larger and more spaced out deliveries. This should improve the frequency of trickling space science and material drops. · Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string. · Dragging and dropping text into… | 16814940 | |
| Version 2.0.23 released as stable Minor Features · Assemblers circuit allows to choose if items in crafting should be included by read contents. · Asteroid collector circuit allow to choose if items held by hands should be included by read contents. Changes · Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from. · Nightvision is less orange. · Moved the "Any quality" option into the comp… | 16568931 | |
| Version 2.0.21 released as stable Minor Features · Added drag-to-reorder to the research queue. · Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. more · Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and… | 16490042 | |
| Version 2.0.20 released as stable Minor Features · Search is now case and accent insensitive for all official languages. · Added debug option 'always-show-lightning-protection'. · Added gamepad stick sensitivity setting for map movement. · Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet. Changes · Changed tree seed default import location to… | 16446133 | |
| Version 2.0.15 released as stable Minor Features · Cars and tanks will auto-refuel. more · Relation between offshore pump and fluid tiles added to Factoriopedia. · Statistic GUI precision is preserved across instances. · Space platforms can be built with quality starter packs. more Changes · Increased spidertron walking sound volume. · Using the "craft all" hotkey on free recipes queues 1 stack of the results. more · Changed th… | 16303643 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 Sep 2026 | Fri | 07:34 | No patch notes · unannounced build | 25118737 | 2.1.17 | 2 | — |
| 4 Sep 2026 | Fri | 07:34 | No patch notes · unannounced build | 25118737 | experimental | 2 | — |
| 2 Sep 2026 | Wed | 15:27 | No patch notes · unannounced build | 25083071 | 2.1.17 | — | — |
| 2 Sep 2026 | Wed | 15:27 | No patch notes · unannounced build | 25083071 | experimental | — | — |
| 24 Aug 2026 | Mon | 20:23 | No patch notes · unannounced build | 24914565 | 2.1.16 | — | — |
| 6 Aug 2026 | Thu | 12:46 | No patch notes · unannounced build | 24592963 | 2.1.14 | — | — |
| 21 Jul 2026 | Tue | 09:43 | No patch notes · unannounced build | 24311403 | 2.1.12 | — | — |
| 30 Jun 2026 | Tue | 10:26 | No patch notes · unannounced build | 23981607 | 2.1.9 | — | — |