Grimmloch
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Building the World Around You, Live For a couple of years now we've talked about emergent narrative as the heart of this game — a world that generates its own story out of what people actually do inside it, rather than one that hands you a script and asks you to follow along. The foundation for that is built. The AWEN pipeline is running, the characters in the world can act on their own, and it works ... but right now it is delib… | — | |
| Community | Love TTRPGs? Hate Trying to Schedule Them? You finally found a night everyone can play. Then somebody gets called into work. Somebody's kid gets sick. Somebody has family plans. Somebody simply can't do Thursday anymore. "How's everyone looking next week?" Your weekly campaign becomes monthly. Then every six weeks. Then eventually someone says, "We really need to get the group back together." We know. We've been there. So we built the k… | — | |
| Community | Dev Update: 0.4.0 and World Durability In-Testing Our Alpha testing continues, and we are still accepting applications in Discord for Alpha Testers. Bukenstrand and the NPC Body Pipeline The town of Bukenstrand reached its full location roster of 23 authored places. Each NPC's specific body and pronouns were wired through the import pipeline end to end, fixing a report where a visibly male NPC was describing itself as female. This w… | — | |
| Community | Grimmloch — Early Alpha Playtest Applications Now Open Grimmloch: Early Alpha Playtest Applications Open We’re opening up early alpha playtesting for Grimmloch, running from around the Fourth of July weekend through the end of the year. A quick, honest note on what “early alpha” means: this is genuinely unfinished. Early on, you may meet a build that’s rough or that doesn’t always cooperate and that’s exactly what we need testers to help us find. W… | — | |
| Community | Grimmloch's Server Architecture Featured at Akka.NET Community Standup This Wednesday, March 11th, our lead architect David Rivera is presenting Grimmloch's distributed server architecture at the official Akka.NET Community Standup -- an invitation from the framework's creators at Petabridge to show how we built a persistent single-world MMORPG on their technology. The presentation covers how Grimmloch maintains a living world where NPC relationships, player inter… | — | |
| Community | Dev Update: 25 Languages, Four Writing Systems, Every Seat at the Table Hey everyone, We just checked 25 language boxes on our Coming Soon page, and we want to tell you what that actually means — because for Grimmloch, localization is not just menus and buttons. Grimmloch is a collaborative storytelling game. The words players write to each other are the game. That means our translation pipeline has to handle roleplay — sarcasm, humor, suspense, emotional weight, c… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.