Mystics Ablaze Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
418 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
418 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix Old save files should be able to use astrologer now | — | |
| Game update | New Patch Added Astrologer to the playtest Tweaks: · Face button control scheme updated: Y changes from remove orb to special when using face button controls (triggered by pressing the X button) · Added remove orb to the “Select” button or whatever the modern equivalent is on your controller of choice. · Exorcist’s orb now slows down significantly for a short time when level wrapping · Made hints look ni… | — | |
| Game update | Teams are here! Team game mode added. You can now play 2v2, 1v2 or 1v3. Tweaks: · New effects on the orb. · Magician now has proper color swaps. · Colors have been tweaked to make them more distinct · You can now use any combination of player colors (please give us feedback if there are any that are hard to distinguish) · Harbor’s music now has a new 3rd part that plays when a player reaches two points · Some… | — | |
| Game update | Small Patch A new patch has been released: Tweaks: · Face button controls have been updated to be smoother · The aiming reticle is now character colored Bugs: · Keyboard players can use vertical movement again · Keyboard arrow left/right are no longer inverted · Magician’s boxes should stop getting stuck inside diagonal blocks · Magician’s boxes should no longer snap to the wrong side of diagonal blocks ·… | — | |
| Game update | Small Patch Fixed keyboard controls | — | |
| Game update | Small patch Destructable block no longer change shape when other blocks are destroyed · Buying Homunculus ritual orb no longer triggers damage reduction · Harbor stage is back, Cave stage removed. | — | |
| Game update | Hotfix Removed some debug visuals and other dev stuff. Fixed Magician's box behavior. Creating a hex as Cursed no longer gives you another dash. | — | |
| Game update | Big Patch General fixes: · Hit state cool down times have been tweaked · Many more things now make the health bars semi-transparent when nearby them, rather than just players. · Initial volume selection now starts at 50 · Initial tutorial music is now back · Damage reduction behavior should now only apply and be triggered by to regular hits, not chip damage or homunculus trades. · No more impostors in th… | — | |
| Game update | New Playtest Patch Psychic's special has been reworked, hold down the button to make the orb follow your movements, release it (or hit a wall) to recall. · Psychic's Blink special has been reworked to be less toxic · Psychic can now fly around while holding stuff again · Fixes to the options menu · All sounds should now be controlled by the volume sliders · Issues with screen resolutions should be resolved | — | |
| In-game event | Playtest update Main menu, options menu and credits have been added. Pause menu and round results screen have been visually overhauled alongside tweaks and bugfixes. With this the game now defaults to sound volume set to 0. For existing players this means you need to go into the options menu and set it at an appropriate level. For new players or if you wipe your save file you get to choose your volume when you… | 21725104 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.