Hello, Hikers! The forest is quiet again. The closed playtest has come to an end, and everyone made it back to camp. More or less 🥾 Thank you to everyone who joined us in the woods. Looking at the scores, we see that you guys didn’t quite like this version. Thank you so much for your honest feedback, it matters to us more than any praise. We're reading everything you write and are already work…
Just a quick heads-up, Hikers! Sanity isn't the only thing running out. Closed Playtest of Deadhikers ends tomorrow, so if your group is still lost in the woods, it's time to find a way back. Access closes on Wednesday, September 30, 2026. Squeeze in one last hike, and tell us what broke, where you got lost and which death felt unfair. We're waiting for your feedback and bug reports in the Stea…
Hey, Hikers! The playtest has now ended. Thank you so much for joining us and sharing your honest feedback – it means a lot! Here are some quick stats from the test: · Nearly 9000 players took part · Median playtime: 90 minutes · Over 155,000 wishlists! We know the game still needs work, and we’re already busy working on improvements. We analyzed data from multiple sources, including your feedb…
Hey, Hikers! Here to announce, that the current playtest will be closed tomorrow, 17:00 CEST / 15:00 UTC . You have a little more than a day to finish what you're doing, enjoy the game as it is now to come back later to a new and improved version. We will post another announcement tomorrow to remind you guys, and also share some statistics from the playtest with our future plans. Stay tuned 😊
Hello, Hikers! Today we’re starting the second playtest! We made a lot of changes after the first one, thanks to your amazing feedback. Thank you all so much for sharing your opinion on the game, we hope you like the changes we made. Here are the main changes : HIGHLIGHTS · Storyline is now more dynamic with new events, characters, and mysteries · Improved onboarding: intro, camp start event, a…