
Today we’re starting the second playtest! We made a lot of changes after the first one, thanks to your amazing feedback. Thank you all so much for sharing your opinion on the game, we hope you like the changes we made.
Storyline is now more dynamic with new events, characters, and mysteries
Improved onboarding: intro, camp start event, and hint system
New weapon: “Two-handed Axe” for combat and path clearing
Major monster overhaul: behavior, animations, visuals, and spawning
New talents added
Reworked resurrection system (revive at camp with penalty)
Matches are now a full-fledged active item
Updated sleeping bag: save and skip night
Redesigned character selection screen
Map now shows location names
Rebalanced character stats
“Distress Signal” event temporarily disabled
Updated main menu
Watchtower area redesigned
New camp near the Waterfall
Added climb paths on slopes
Updated base camp
Added corporation logos
New narrative points and a shrine
Birds added to the environment
Updated scenario selection screen
Added guarded map points
Icon above dead players
Added death screen
Seamless level transition support
Performance improvements (~+5 FPS)
Improved trees and night lighting
Better shadows on low settings
Updated berry-eating animations
Faster world loading
Fixed map shaking while moving
Fixed multiple restart-related issues
And many more.
If you have any issues with the game it might be due to outdated saves. Delete the old ones at C:/Users/YourUsername/Appdata/Local/Deadhikers
Ready to face your fears once more? The forest has changed. You must change too.